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CATHELL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1575 | 2.250 | 2.250 |
| Theme | #1588 | 2.150 | 2.150 |
| Audio | #1615 | 1.750 | 1.750 |
| Innovation | #1663 | 1.850 | 1.850 |
| Overall | #1680 | 1.925 | 1.925 |
| Gameplay | #1732 | 1.750 | 1.750 |
| Enjoyment | #1786 | 1.800 | 1.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The whole goal is to get the cookie
What code and assets did you not make from scratch during the jam (if any)?
The cat player model,the cookie model,the final boss 3d model,and also some of the music
How many people worked on the game?1
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Comments
Cool visuals but it was tricky to understand what I was meant to be doing. The camera and controls felt a bit hard to get used to.
i like dark souls
I don't understand why this game uses Souls themes but I'm glad that this game uses Souls themes.
I did not understand the controls but it felt nice and unsettling.
The first meme game I’ve come across in the jam, awesome. The souls-like setting is absolutely wild. Oo ee a e.
For me, maybe the camera is a bit difficult to move
I was looking forward but the camera and controller were just too painful to use
Dark souls: Maxwell edition. The pivot point didn't really make sense to me but still gj
This has to be the weirdest third person controller in the world. But you know what? I kinda works. It allows for some extreme dodging and last minute corrections. With the dash it has even more possibilities.
I thought this is going to be more of meme game, the maxwell cat and all, but I was honestly pleasantly surprised.