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Safe Zone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #838 | 2.849 | 3.571 |
| Theme | #973 | 2.963 | 3.714 |
| Gameplay | #1297 | 2.393 | 3.000 |
| Enjoyment | #1328 | 2.507 | 3.143 |
| Overall | #1457 | 2.279 | 2.857 |
| Visuals | #1679 | 2.051 | 2.571 |
| Audio | #2087 | 0.912 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to collect the foods (green, yellow, purple dots) from enemies detection range. The more the points the foods contains the more deep is in enemy detection range.
What code and assets did you not make from scratch during the jam (if any)?
Nothing
How many people worked on the game?1
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Comments
I like the idea, but it needs some music to keep me interested. Fits the theme well too.
A pretty neat IO style game. Would be epic with a multiplayer and some powerups as you 'grow'. @sm007hcr1m1nal's idea for moving on the rhythm is interesting. Maybe something you could try out. Good Job though! 🙌
Very simple and clean game. It fit the theme really well. I was just missing some other mechanics like increase speed, dashes, not sure exactly. Also, music! omg, some sick audio to enhance the experience. But overall, I like the concept, lovely job!
I really enjoyed this game. I really think that a rhythm theme would be really fun, such as Crypt of the Necrodancer and it forces you to move in the direction you're facing on the beat. As Braxtyn said, moving enemy zones or upgrades would also be fun. Overall, very nice and a high ceiling for entertainment!
Thank you brother for the nice review.
Rhythm is an interesting idea to work with. But in my game there is a little problem, in future maybe i will work on this game and implement an upgrade system for player as well for enemies. And there is a key variable, movementRate which is use to determine how much frequent player move. So in my case i will also increase it as well if my player upgrades. So for that reason it can't be implemented.
Yeah, i will also add different types of enemies, more upgraded enemy ai. And a bigger map too.
This game was fun to play but it lacked some sense of gameplay I wish there was more, like upgrades. Also, it was missing audio, which would have added a lot to this game.
This game was enjoyable and well made by one person without assets.
Yeah, I was willing to do so in player like it's speed increases, rate of movement, and the distance it moved in one go and so on, but have to scrape the idea from the game due to time limit. I started 2 days later after the jam started and during that period i was also not feeling well. Even though i didn't take the help of gpt and challenged myself to create even a basic prototype. That's what i am confident about. You can see with the art, it just uses simple circles of unity and nothing.
Well, it's good to know you like the game. Maybe in future i will improve the gameplay.