The game is nice. The controls feel a bit wonky or laggy though, otherwise good job!
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Whisker Heights's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #285 | 4.042 | 4.042 |
| Audio | #381 | 3.375 | 3.375 |
| Enjoyment | #582 | 3.396 | 3.396 |
| Overall | #584 | 3.281 | 3.281 |
| Gameplay | #645 | 3.146 | 3.146 |
| Theme | #804 | 3.146 | 3.146 |
| Innovation | #1079 | 2.583 | 2.583 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Climb the tree to reach the biscuit, but be careful of falling. The risk is climbing the tree.
What code and assets did you not make from scratch during the jam (if any)?
Cube World - Proto Series: BitGem
UI Art: Beavy Store
Music By: Intersonic Sound
Particle FX: Render Knight
Particle FX: Jean Moreno
Biscuit 3d Model: Lumo-Art 3D
Turntable Platform: 3d.rina
Cat 3d Model: Southport Art Studio
Skybox: Quantum Mana Studio
iTween: Pixelplacement
How many people worked on the game?1
Comments
The visual is so cute. It's amazing to make the game in a week by one person. Great work :)
The visual is so cute. It's amazing to make the game in a week by one person. Great work :)
I suck at this kind of games, so I didn’t get very far. But I liked the style, the art, the execution so much!
Really cute cat model choice :) Once I understood the controls it was really easy and short to blast through it all. I did find the lack of air control a challenge and not in a fun way? Like the game just feels really clunky because of it. Maybe that’s the point, but I wish I had a little more control and then the challenges could be harder. Nice work putting this together though!
This was just as fantastic as I'd hoped!
I absolutely love this. I love the core concept of a cat climbing a tree for a treat at the top, and this concept was executed flawlessly! The controls are easy to pick up quickly, the momentum and bounce mechanics are fun to toy with and try new things.
The introduction of new mechanics over levels (the bounce pad, then the clouds, and the combination of both) feels perfectly paced and keeps it interesting! This also really hit that perfect sweet spot in difficulty - it's just the right amount of challenging and rewarding, which is an incredibly difficult balance to find within the window of a jam.
On top of this, the music and sound effects fit the aesthetic perfectly, and I especially loved the little reaction animations of the leaves and clouds when landing on them. Those details really added a lot to how the game felt!
My first thought when playing this game was "that's a croissant not a biscuit" but then I realized this technically counts as insulting the French so you get bonus points for that. Well, it has the "biscuit", has some risk thanks to the timer and the fact that you can't change direction while jumping. Heck, every single jump feels like I'm taking a risk. I'm not sure if it was intentional but congrats either way, it fits the theme. Now look, if you think I'm gonna give you 5 stars for visuals just because you got a cute cat from the unity asset store then you're absolutely goddamn right.
Nice little game, the controls could do with some tweaking, particularly air control.
The jumping is kinda hard maneuver around while on air. Haha
Did you tie the jump sound effect to the space bar key? I can hear the jumping sound effect before the cat jump before the game start haha
Please try my game too.
At first the player movement was a bit frustrating, but I got used to it pretty quickly. I think the visual aspect of the game is the best part, I really like the cat. The jumping sound was a bit annoying, especially when it played every time you press SPACE, ignoring if you actually jumped or not. It's a nice short experience, good job!








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