Nice execution, great work. I'm just missing the "risk" part of the theme a little bit :).
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Brackey's Game Jam (Risk It for the Biscuit)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1284 | 2.427 | 3.600 |
| Audio | #1297 | 2.292 | 3.400 |
| Overall | #1538 | 2.157 | 3.200 |
| Innovation | #1542 | 2.023 | 3.000 |
| Enjoyment | #1563 | 2.157 | 3.200 |
| Theme | #1656 | 2.023 | 3.000 |
| Visuals | #1692 | 2.023 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme was “Risk it for the Biscuit”, and the game embodies this by having players take on the challenge of feeding the Biscuit Monster under time pressure. The player must quickly, combine ingredients, bake, and deliver cookies to complete orders before the monster gets impatient. The fast-paced gameplay reflects the idea of risking speed and precision for the reward of a satisfied Biscuit Monster.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects: Sourced from Pixabay
Music: A sped-up clip of the Cookie Monster’s theme song
All code, sprites, and game mechanics were made from scratch during the jam using Godot, Aseprite, Inkscape, and Audacity.
How many people worked on the game?1




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