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BHA 10 ~ Interdimensional Dreaming Kind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #9 | 2.667 | 2.667 |
| Visual Presentation | #9 | 3.000 | 3.000 |
| Gameplay | #10 | 3.000 | 3.000 |
| Overall | #10 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game is definitely a step up from Tsuzyx's previous games, but the lack of polish here deeply hurts the experience. While I believe the author is capable of producing cool games, this game mostly replicates existing patterns from Touhou/Len'en, and does not overall fit the intention of the contest, which is to produce new, exciting content. In a non-contest perspective though, I believe this game can bring some fun to the player!
I must congratulate for the perseverance in using Scratch/Turbowarp, though, lol
This was made in scratch? That’s damn impressive because you somehow got better presentation for your game than mine. It’s still rough around the edges a bit, but good job.
I like how the homing shot only homes in a bit after they’re shot. It makes a cool little hourglass pattern.
The difficulty was on the easier side for the most part, and that’s not bad, but there are some patterns that do randomly have a slight spike in difficulty compared to the others. Also, tsubaka’s bomb seems to deal so much damage that it instantly skips most patterns. Should probably be nerfed a bit, or since this is an extra stage should not deal damage to bosses at all. You already start the game with 8 lives so it’s not like using the bombs as a clutch to skip spells is a concern.
I feel like the bosses could use some more movement. In most of the patterns they just stay in one place and don’t move, which is good if you want consistent patterns but I do feel like it makes them a bit… lifeless?
Patterns are mostly basic but not bad, pretty impressive you can make this in turbowarp
Whats up with those invisible enemies tho?
BHA 10 ~ Interdimensional Dreaming Kind | Tsuzyx 3/6
Disclaimer: I will be rating down 1 star to not IGN review stuff because itch.io does not have half stars and I want to be able to distinguish scores a bit more, and realistically nothing is going to be getting a 1 for real anyways. For Visuals and Audio I'm granting +1 star for significantly original content, i.e. not mostly F2U content, but most of the score will still be if its good and fits well.
Gameplay 3/6
Reimu route was very much too easy for me but I will try to rate the game trying to assume what it'd be like if it was hard. The other route definitely had some hard bits.
Took me a while to figure out how to start the game, that I needed to play Extra.
Reimu Route
I have no clue how you do the white fairy section, it seems you can press C and it like does stuff but didn't really quite understand.
Uh does homing just do the same damage as needles? Not gonna complain too much just kinda odd there doesn't seem to be much incentive to focus.
The hollow bullet nons I felt kinda just didn't do much, though the knife nons were decent.
The patterns for the most part were nice though that spinning spell legit nothing happens man.
Tsubakura Route
Yep it sure is longer.
I do feel that the unfocus shot didn't really kill very well. My instinct is to unfocus on crowds to deal lots of spread damage but nothing seems to be dying. Otherwise stage was fine.
Nons were standard and most of the spells were cool though there were some occasional crazy curveball crazy hard stuff.
Visuals 3/6
Background is pretty good though quite trippy it scrolling backwards. Otherwise just standard ZUN and Len'en stuff.
Audio 3/6
Could use some audio feedback on hitting stage enemies. Default sound mixing was a bit rough, SFX way too high compared to music. d
SFX is mostly just ZUN stuff which work fine.