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Miracle Revolution's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual Presentation | #2 | 4.360 | 4.625 |
| Overall | #3 | 4.478 | 4.750 |
| Gameplay | #3 | 4.243 | 4.500 |
| Audio | #3 | 4.125 | 4.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is one of the most unique entries we've ever gotten in a BHA before, and I'm glad to say that in a highly positive way. It's a super creative game with excellent dialogue, visuals, audio and gameplay to accompany it. There's not a lot to it, but the mechanics and designs make it stand out like a spotlight. Congratulations, and thank you for the submission!
Thank you very much! ^^ I was honestly really nervous about submitting this, so I'm glad that the overall reception has been positive!
Really fun game. Took me way too long to understand what to do tho.
Patterns are pretty hard. Kinda felt like scene-game level to me. Considering how you have to utilize using the mechanic in unique ways much like what scene games do. But like the general patterns are pretty hard. Figuring it out is fun tho.
Really fun game and concept! I really like the art direction and story.
Although I wish the indicator for how much you have left on the absorbing was shown on the ship itself rather than on the corner of the screen. I think the border does shrink a little when you use it? But it’s really unnoticaeable. Also idk if i’m just playing it wrong but some patterns feel like they have too much health (especially the third one). It’s a good thing the game restarts you from the beginning of each pattern because I died a lot. The distortion mechanic also does feel a little inconsistent with what it can stop and move.
Miracle Revolution | Kaxzer 6/6
Disclaimer: I will be rating down 1 star to not IGN review stuff because itch.io does not have half stars and I want to be able to distinguish scores a bit more, and realistically nothing is going to be getting a 1 for real anyways. For Visuals and Audio I'm granting +1 star for significantly original content, i.e. not mostly F2U content, but most of the score will still be if its good and fits well.
Gameplay 6/6
Played both Standard and Hyper.
Gonna make lots of criticisms because I really like it and want it to be even better.
Very fresh and interesting gameplay loop. I quite enjoyed the absorb and release idea.
I did however find the absorb mechanic a bit finnicky at times, I think that the absorb radius shrinks as you hold it for longer which was really getting in the way of consistency, especially on Hyper attack 2 where I failed to fully absorb some of the flowers and the remnants would hit me. But even at full size I feel it can be a bit too small.
The hit stun also I feel is very disorientating, and especially without some visual hitbox rendering above bullets I sometimes found myself losing where the player was if they were buried under bullets.
Overall HP might be a tad high but it is partly from me at times playing fairly passive.
Attack 1
Nice introduction attack with great aggressive shotgun opportunities.
Attack 2
On Standard I think this attack works quite well, a little mixed on the poison flowers existing but otherwise fine.
On Hyper I found this attack to be by far the hardest. I tried my Stardard method of hugging the wall to be able to reach the stream at the bottom easier but I just found that to be completely unviable at this density and speed and found hugging the top of the screen to be more reliable, though absorbing the flowers still was a bit finnicky with the faster pace. But because I took the lame way the attack did last for way too long.
Attack 3
This attack is also just great on both difficulties. Using the slowdown to build up crazy large damage is very fun to do.
Attack 4
I feel this attack might be way too easy to just hold down Z and X to just be basically unkillable. It is at least quite pretty.
Visuals 6/6
The visual style is very pretty to where I have not much to say, its just really good.
Audio 5/6
The music selection is decent and the SFX is pleasant to listen to. Good sound direction.