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A jam submission

Gobot SurvivorView game page

Brackey's Game Jam 2025.2 - Risk it for the Biscuit
Submitted by Grom, Jack Kaller, Efilheim (@efilheim), Arthenilis — 15 hours, 21 minutes before the deadline
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Play Gobot Survivor

Gobot Survivor's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7393.0233.023
Visuals#10223.0913.091
Gameplay#10652.7052.705
Overall#11282.7272.727
Enjoyment#11572.7502.750
Innovation#12762.3642.364
Theme#13822.4322.432

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Use your HP as ammos to survive against waves of insects!

What code and assets did you not make from scratch during the jam (if any)?
3D models with their animations, and the UI.

How many people worked on the game?
4

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Cool game, I really like the dark mood and the fact that thelight turns off when you shoot makes it even better! Too bad, the melee attack didn't seem to work even when I downloaded the game. Anyway, it was fun to play! Good job!

Submitted

Nice entry ! Good gameplay maybe lacks a bit of juice or something to spice up the gameloop ! But I know it's not easy in the time period of a jam !

GG !

Submitted

Nice game, really hard to play on the trackpad

Submitted

obviously, you were inspired by the godot engine) I liked that the game is getting noticeably more difficult with each round. I lost in the third round.. 

Well, actually, it's sticky, really good time killer :)

Submitted(+1)

Really cool atmosphere! The gameplay could've been a bit more juicy but this can definitely be expanded upon to a great game! Also GODOT engine is <3

Submitted

Really cool concept, the atmosphere hooked me right away. The glowing eyes/wings of the enemies against the pitch dark background were such a striking visual choice, and the sound design ties it all together. I also loved the health-as-ammo mechanic, it fits the theme nicely and creates a natural tension.

That said, I think the risk element could shine even more with a few tweaks. Right now the constant darkness can sometimes make the experience feel more restrictive than tense, since you lose sight of the enemies and feedback on hits/melee. Having light dim gradually instead of cutting out entirely (or having some passive illumination) might balance the atmosphere with playability. Similarly, clearer visual/auditory cues for melee cooldowns and hits would really punch up the combat feedback.

Still, this was a genuinely fun loop, and I caught myself replaying just to see how far I could get. The core idea is strong and the art direction sells it hard. I’d love to see you push it further with more weapon variety or upgrade paths in the future. Great job!

Submitted

The graphics are great. I found the overwhelming darkness paired with random obstacles annoying though. I would like it more if it was not dark constantly especially because the enemies look good.

The controls felt nice too, but i didnt ever really feel at risk when shooting and using my health as ammo? It was unclear how high the risk actually was for me.

Submitted

I really like the vibe of the game, lights and shadows are great! I had a few difficulties because I only have a pad, but I had fun anyway :)

Viewing comments 28 to 21 of 28 · Next page · Last page