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Flappy Cave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Definition of Done | #12 | 4.200 | 4.200 |
| Accessibility | #18 | 2.800 | 2.800 |
| Fun | #18 | 3.133 | 3.133 |
| Sound and Music | #18 | 2.733 | 2.733 |
| Overall | #18 | 3.167 | 3.167 |
| Visuals | #21 | 3.067 | 3.067 |
| Game Feel | #21 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game
Challenge 1 - Flappy Bird
How many members of your team ?1
What Engine was this created in?
Pico-8
How many of the 20 Games have you completed?0
How many Jams have you done?0
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Comments
Nice, a Pico-8 game! That was pretty hairy at the start, I didn't even realize I was in a cave, thought it was background art and died immediately lol. Still, I had fun and appreciated the sometimes very tight squeezes mixed with sections of relatively smooth sailing.
this was quite good!
Some of those tight squeezes definitly gave me a run for my money haha
Nice job! 😊
A ton of fun for how simple it is! I’ve never played with the PICO-8, this has definitely piqued my curiosity! Nicely done!
It's amazing how such simple games can be so fun. Great job on executing it!
This is nice. Man, I’m not sure if you intended being so gracious to the player, but some of those cave chokepoints were hairy! And I still was counted as making it through! Thank you, haha. I’m always amazed at what folks can do on the PICO-8, and procedural environment is impressive. I like the twist on the flappy format, more of a continuous dodge, less of a window to window approach. Very cool; played on Linux Laptop with keyboard.
Thanks man, glad you liked it. Yes, I only did collision checking with a single pixel on the beak because I felt that it would be more fun to be able to scrape by the narrow chokepoints with a lot of leeway. I worried that it might make it too easy, but it felt right to me.
Great work! Super cute on the pico-8.
The procedural generation of the course is fantastic work, and on the PIICO 8 being much harder too!
I really like the procedural-generated caves! The transition from the big areas to the super-tight tunnels feels really thrilling!