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Bake Sale Bonanza's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #940 | 2.735 | 3.429 |
| Audio | #1364 | 2.165 | 2.714 |
| Theme | #1500 | 2.279 | 2.857 |
| Overall | #1521 | 2.184 | 2.738 |
| Gameplay | #1610 | 1.937 | 2.429 |
| Visuals | #1611 | 2.165 | 2.714 |
| Enjoyment | #1757 | 1.823 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Fulfilling biscuit recipe.
What code and assets did you not make from scratch during the jam (if any)?
None.
How many people worked on the game?1
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Comments
A simple and fun little game idea. Love the music, and visuals is also pretty good. Overall a fine little jam game.
funny game mechanic, well done
Interesting game idea, I like the tradeoff of the aim directly affecting movement, making accuracy costly and needed to be balanced with movement in the list of mental priorities, which creates an engaging challenging mechanic. That said, there's nothing that really happens when you fall off (besides a snarky message) and I wasn't really sure what the "win" or "lose" state was supposed to be after playing for a bit. With a bit of polish and some reflection about the core mechanics this could turn into a great game!
Glad you enjoyed the mechanic! Thanks for the great feedback!
There wasn't really any risk when falling off the platform and collecting more biscuits doesn't really feel rewarding. There is also no indication of how much longer each round lasts. You also could have explained the controls before starting the game.
Thank you! This is great feedback!