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Crumb To Dust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #209 | 3.633 | 3.633 |
| Overall | #234 | 3.617 | 3.617 |
| Visuals | #263 | 4.067 | 4.067 |
| Audio | #265 | 3.500 | 3.500 |
| Enjoyment | #288 | 3.717 | 3.717 |
| Theme | #297 | 3.683 | 3.683 |
| Innovation | #588 | 3.100 | 3.100 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Defend the biscuit, take risks with powerups
What code and assets did you not make from scratch during the jam (if any)?
The outlines seen on every object, as well as the "fog" seen on the floor. Some sound effects are downloaded from libraries, but mixed to be more unique
How many people worked on the game?2
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Comments
Nice shooter game with good visuals and nice atmosphere. The movement speed felt too high and mouse sensitive was to high from begin. But Gunplay felt good and upgrade/trading system was motivating.
Some more Sounddesign for the enemy would be good as it felt a little bit empty without the music. The music was good, but a nice DOOM like action soundtrack for hunting down monsters would be cool idea. :D
Felt like a polished and finished game. Good work!
I am very impressed by the visuals; the atmosphere is great
Really great game. I Really like the artwork and atmosphere to.
Very fun and chaotic shooter. I really like the 'graveyard' vibe the game gives and the cards are a great addition to have some kind of risk. Good job!
Would be happy if you wanted to check out my game also :)
Cool atmosphere, challenging upgrade trade-off. good job!having the sensitivty option is a great addition!
Very nice work! The game feels very polished. On the web, I had to switch from the Opera browser and set a smaller zoom to be able to reach the full screen button, but after that it all went really smoothly. The upgrades are very fun! I got smashed with the inverted one. Great job!
Really nice shooter, and the upgrades/risk feels really consequential.
Finally some real action, I really like the flow of this game!
It can become a "real game" but definetely without the giant biscuit that is a bit nosense.
In fact my main feedback is about the theme which seems not so central. Also the "risk and reward" mechanic of the buff/debuff card feels unbalanced (For example the reverse of controls is too dangerous and speed buff seems useless since the character literally slips away)
It would be nice to have some way to play with the RNG! like cards that grant a "green success" on the next reward.
Anyway, it has potential and the fps gameplay is perfectly developed!
Great game, had a lot of fun with it!
Nice game! Those inverted controls were rough! :)
satisfying gameplay and solid upgrade/debuff system. Just a well rounded game tbh
YESSSSS! I SAW IT ON THE DISCORD SERVER I WAS WAITING TO PLAY IT!
AMAZING JOB!