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Coin Fortune's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2076 | 0.944 | 1.400 |
| Visuals | #2121 | 1.214 | 1.800 |
| Innovation | #2150 | 0.944 | 1.400 |
| Gameplay | #2174 | 0.944 | 1.400 |
| Enjoyment | #2176 | 0.944 | 1.400 |
| Overall | #2181 | 0.989 | 1.467 |
| Theme | #2187 | 0.944 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
So the game was supposed to have a perk or upgrades mechanics, and you would be able to "risk it for the biscuit" and reroll/upgrade them by flipping a coin.
What code and assets did you not make from scratch during the jam (if any)?
The slime, I made it some time ago, and the Godot logo.
How many people worked on the game?1
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Comments
Honestly for being a solo submission and starting late I think this is a great submission. your going to hear it a thousand times but game jams are the best way to be motivated and focused on making something I definitely wish I started doing them sooner. And jumping into this with little experience is awesome and what you made while learning is a great foot forward. As a personal opinion unless you want to do something else I think you should stick with this project. When completed it will help you learn alot about game logic/code, making shooting projectiles, health system, enemy movement system and how to detect damage. Then when your done and move on to a new idea or project you wont need to look up video you can go back to your old work like this one and have something like an enemy spawner already made and simple to add into the new project. Great work :)
This was my first Game Jam too, and I had a game idea exactly like yours. I also use Godot; it's a really great game engine. I also wasn't able to make my own game, but I learned a lot from this experience. I hope you learn a lot too.
Grats on you first game jam. Keep it up, I bet next game u learn how to damage enemies :)