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Risk Factor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 4.181 | 4.181 |
| Enjoyment | #47 | 4.152 | 4.152 |
| Overall | #156 | 3.733 | 3.733 |
| Audio | #182 | 3.648 | 3.648 |
| Visuals | #229 | 4.114 | 4.114 |
| Innovation | #569 | 3.124 | 3.124 |
| Theme | #777 | 3.181 | 3.181 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
During gameplay you gain more points for upgrades by playing risky.
What code and assets did you not make from scratch during the jam (if any)?
The music is part of the Ovani Hyper Action pack and the sound effects recordings were part of my sfx library
How many people worked on the game?1
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Comments
WOW.
It was so fun to play. I loved throwing bats to the enemies and stunning one time after another.
Really really fun.
Absolutely loved this game
MAN THIS GAME IS SOO FUN TO PLAY :DDDDDDDDDDDDDDDDD 10/10 love throwing stick at bad people
Cope gameplay loop gives amazing feedback, is responsive, and is fun. I had a blast. The game FELT good to play.
Best game I've played so far in this game jam.
Awesome game! I really loved how throwing felt and comboing it with some kicks! Insane you made this yourself!
All of this felt great to play! I loved the almost Breath of the Wild style of just shit whipping baseball bats at the enemies. The waves felt a little long at times but that's my only criticism. Great job!
This is really well made and polished! Can't believe you've done this within just a week! I like the graphics, the gameplay is super satisfying, the sounda although a bit quiet (I've already maxed it out but still quiet) is really nice. Ironically, the worst weapon is the shotgun and the best ranged weapon is actually the club. Not sure why but that feels funny as hell. In casual two club throws can kill three enemies with ease and that yields another club. Infinite energy!!!
For some minor nitpicks I would say the upgrade system doesn't feel as impactful as one would think, and by stacking up at least 7-8 movement upgrades that I finally felt I was moving faster. I would also say the weapon variation is a bit lacking, and it felt repetitive quite quickly after a while of gameplay (I know that's just a week, but hey let me nitpick. Also please give me the uzi).
Anyway, this is really really well done! Good job!
This was really amazing! I love the animations of the UI and the characters especially. My only criticism is the audio was a bit low even with the master volume maxed out but that's a very minor issue. Great job!
Bat go brrr, The game is well executed, but i don't really feel a great risk
Sadly I had to scale down the difficulty for the purposes of the jam (because I want everyone to expirience the game in it's whole, no matter their skill level). There is an option to scale the difficulty back up in the settings, but I left it as an optional feature.
Absolutely phenomenal execution of the idea :D The game is really goofy and fun, I could play it all day, I just wish there were even more enemies and weapon types, and maybe just have some sort of indicator when your risk factor rises, as I haven’t really noticed it at first :D
line up, baseball bat throw, repeat.
I love this game I've been playing it for a while lol. Throwing mechanic is genius, and flows so seamlessly with the art.
game is super cool!! SFX and flow especially!!! but i think it needs bigger gun variety
I enjoyed this quite a lot. Unfortunately I died at the arena boss (should've went for the ammo upgrade...) but the journey getting there was quite fun. What I especially liked was that there were many ways to fight back against enemies, whether it be through melee, shooting, or just throwing stuff at them.
The only thing though that can maybe improve the experience is the pacing. I felt like there were times where the waves were going on for a bit too long, so maybe either you can reduce the enemies health or shorten the amount of levels. This might be a subjective thing though, and I think the game on it's own right now is still really fun and well-polished. Good job!
WHAT?! this isn't a game jam entry its a full on game! amazing job man this is great 10 out of 10 best game iv played this jam 😱🤘👍
This game has so much style and character! The music is absolutely banging and really sets the tone. The UI is super clean, making everything easy to follow while staying sleek.
The gameplay is a lot of fun, and I really appreciate the varied and meaningful upgrades. I had to put some thought into each choice, which kept things engaging.
I felt like a real badass while playing, and the whole experience gave me major Hotline Miami vibes in the best way. It was fast-paced and so much fun.
The combo mechanic is a standout! It really pushed me to be more daring and made the game even more enjoyable.
Overall, great job! Keep it up!
Another banger Mentel. GG
Lining up some bad dudes and throwing a bat at them is very satisfying.
This is honestly the best action game I’ve played so far. It’s incredibly satisfying and gets the adrenaline pumping—absolutely amazing. The weapon system is really fun and feels great to use, but sadly there aren’t many types of guns. Adding more powerful weapons and a wider variety of enemies would make it perfect. The only other downside is that the upgrades are a bit limited—they mostly just boost stats instead of introducing new mechanics, which feels like a missed opportunity. I really hope this game keeps getting updates with more content