You made a really well-built Spelunky-like game in a week, that's super cool! The earthquake/cave collapse warnings were super scary, and made the simple fade-to-black death/ending a little underwhelming. Otherwise really lovely little game :)
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Biscuit Divers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #640 | 3.333 | 3.333 |
| Gameplay | #657 | 3.133 | 3.133 |
| Visuals | #780 | 3.400 | 3.400 |
| Audio | #871 | 2.867 | 2.867 |
| Overall | #901 | 3.000 | 3.000 |
| Theme | #1113 | 2.800 | 2.800 |
| Innovation | #1182 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You risk diving deeper into a mine to collect more and more loot, all while hoping to uncover a legendary treasure.
What code and assets did you not make from scratch during the jam (if any)?
Mostly the audio and sound effects were not made from scratch.
How many people worked on the game?2


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