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Manor's Darkness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 3.200 | 3.200 |
| Presentation | #10 | 2.600 | 2.600 |
| Horror | #11 | 3.000 | 3.000 |
| Overall | #11 | 2.767 | 2.767 |
| Creativity | #11 | 3.000 | 3.000 |
| Story | #11 | 2.600 | 2.600 |
| Gameplay | #13 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme: House of Remembrance in your game?
Old creepy story about abandoned manor from childhood
Did you implement any of the Bonus Challenges, and if so, which ones?
Dark Night
Does your game contain AI-generated assets?
No
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Comments
It was a very interesting concept! Sadly I got stuck in the first room as well, I tried going to the right but no matter how I clicked it wouldn't go further than the closet. But for what I saw it was nicely done!
Thanks!
Maybe detecting areas are out of screen because of screen resizing. Will fix that.
Reminded me of the old flash games from back in the day! I'd add more subtle clues and guidance for players. Even if some things can tend to be a little more obvious, you'd be suprised how many people miss things. Or add some kind of cue to it, a twinkle or something to attact the players eyes to their objecting(if you wanna go the way of not showing obvious text)
Keep going though, use what you learned here for the next one!
Thank you for your feedback! 👍
Yes, I agree - the game need more texts and visuals for finding clues.🔎
Keep it up! :)
Thank you for playing my game!
Sorry to hear that. Maybe I had to add more subtitles or tutorial guide. Or need more time to test my game.
But you have to go to the kitchen from the right edge of first room. And then found some item.
By clicking right mouse button on inventory you could see help advices.