Nice graphic style! The AI worked pretty good too. I'm not sure when/why playing the slot machine stops though. At some point (probably once I found all dumpsters), everyone started coming at me - no escape for me and my 6 biscuits :O
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One-Armed Bandit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #22 | 4.273 | 4.273 |
| Overall | #179 | 3.697 | 3.697 |
| Gameplay | #204 | 3.636 | 3.636 |
| Innovation | #254 | 3.545 | 3.545 |
| Visuals | #374 | 3.909 | 3.909 |
| Enjoyment | #425 | 3.545 | 3.545 |
| Audio | #485 | 3.273 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Slot machines and biscuits, also risking
What code and assets did you not make from scratch during the jam (if any)?
All are listed in the credits page of the game, but the houses and fences for the neighborhood (Kenney), music and sound effects (multiple, listed), and pixel art for food. A large chunk of it though is our own Blender work
How many people worked on the game?3





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