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CAVEDIVER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 4.357 | 4.357 |
| Theme | #158 | 3.857 | 3.857 |
| Overall | #176 | 3.702 | 3.702 |
| Gameplay | #203 | 3.643 | 3.643 |
| Innovation | #279 | 3.500 | 3.500 |
| Enjoyment | #467 | 3.500 | 3.500 |
| Visuals | #807 | 3.357 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every time you dive you have a limited amount of oxygen and flashlight battery, as you explore you have to constantly weigh up whether to keep looking for treasure and risk getting lost in the dark, or to return with what you've found.
What code and assets did you not make from scratch during the jam (if any)?
Splash sfx and fonts
How many people worked on the game?3
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Comments
This was very nice. I found myself playing this for a while and the way audio got progressively faster was amazing. I just hoped there was a way to toggle off the flashlight to preserve battery whenever I was still near the surface. Great job, fun game!
Fun game! Good work.
Very nervy with a great risk mechanic. Great entry all around.
I love the audio. Love the death mechanic. There don't seem to be any breath/battery gauges, but the dimming light and the accelerating music are good indicators. I think the thing you drag is yoour loot bag--I discovered that you need it by trial and error. Would be helpful to have an easy piece of loot at the start. Everything was tiny on my screen and no toption to go fullscreen. I enjoy diving games, and this one has lots of potential for further development!
Fun game! The audio and music was really good and helped the atmosphere a lot, however, a bit of the ui, such as the breath left and battery can be more obvious, but great overall
Wow... Amazing game! I can't understand why this game has so few ratings, its amazing! I loved the music evolution and the motif. Sound was great too: i really like when you get to breath, it gives you peace. I love how you thought about the theme but I would prefer if you lost a bit more when drowning to fill a highier risk. With some work it could end up being a really good game. Well done! (Also, the art style in game was really good but the cover page isn't up to it, so if you updated it more people would enjoy your game for sure)
Thanks! I am a lot better at making music than art so xd I get the cover image was maybe not particularly appealing so I changed it to a screenshot from the game.
Audio usage is so good.
The music is superb and really gets your heart racing! Overall, great game/adherence to the theme.
If I can make any suggestions, I think there needs to be more HUD elements for telling us battery/oxygen levels. I couldn't tell if there's a difference in how long I stay at the air bubbles to catch my breath... also, the flashlight feels way under tuned with its battery life. I'd often run out of light before breath and just get lost and give up. I'd honestly prefer a full reset/loss of progress on death.