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Peril Rooms's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1789 | 1.809 | 3.000 |
| Innovation | #1792 | 1.658 | 2.750 |
| Audio | #1863 | 1.357 | 2.250 |
| Enjoyment | #1956 | 1.508 | 2.500 |
| Overall | #2007 | 1.407 | 2.333 |
| Gameplay | #2081 | 1.206 | 2.000 |
| Visuals | #2193 | 0.905 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is risk, and the entire game is built around it:
Every door is a gamble — you only know the risk level, not the exact challenge.
Rewards scale with danger: safe choices give little, risky ones may bring rare and powerful resources.
Progress depends on how much the player is willing to put on the line — survival, resources, and success all hinge on risk-taking.
Controls
WASD - Move
Left mouse click - Open doors and interact
Space - Jump
What code and assets did you not make from scratch during the jam (if any)?
Yughues Free Architectural Materials https://assetstore.unity.com/packages/2d/textures-materials/yughues-free-architectural-materials-13234
50 Free PBR Materials https://assetstore.unity.com/packages/p/50-free-pbr-materials-242760
PBR Materials Sampler Pack https://assetstore.unity.com/packages/2d/textures-materials/pbr-materials-sampler-pack-40112
World Materials Free https://assetstore.unity.com/packages/2d/textures-materials/world-materials-free-150182
Yughues Free Metal Materials https://assetstore.unity.com/packages/2d/textures-materials/metals/yughues-free-metal-materials-12949
How many people worked on the game?1
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Comments
The controls are a bit quirky and the visuals are simple, but the core idea is pretty good. It really makes you learn to never give up.