Nice work! I just played around with it solo a bit, so would be interesting to see how it goes actually playing against someone else, but seems fun. I really liked a lot of the sounds effects, especially when your guys move to a new space. I thought there were some contrast tweaks that maybe could have helped a bit visually. Some of the white UI text was a little hard to read on the light backgrounds.
Play Jam Entry
Whisk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #196 | 3.814 | 4.000 |
| Innovation | #201 | 3.623 | 3.800 |
| Audio | #413 | 3.337 | 3.500 |
| Overall | #512 | 3.337 | 3.500 |
| Visuals | #669 | 3.528 | 3.700 |
| Gameplay | #724 | 3.051 | 3.200 |
| Enjoyment | #1212 | 2.670 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I attempted to get many of the board game Risk's mechanics into a game about cookies (biscuits to my British buds) going to battle. I did what I usually do and was as literal as possible...
What code and assets did you not make from scratch during the jam (if any)?
See: Credits on itch page, but briefly:
A few textures
Music loop
Water shader
How many people worked on the game?1





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