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Defend of the Besicuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1330 | 2.611 | 5.000 |
| Audio | #1428 | 2.089 | 4.000 |
| Overall | #1790 | 1.741 | 3.333 |
| Innovation | #1855 | 1.567 | 3.000 |
| Gameplay | #1935 | 1.393 | 2.667 |
| Enjoyment | #1998 | 1.393 | 2.667 |
| Theme | #2020 | 1.393 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
To rescue the fainted pony, I took the risk to attack the bescuit monster
What code and assets did you not make from scratch during the jam (if any)?
1.snapfire,the old lady
2.bescuit monster and bescuit
3.girl's voice
4.enemy logic and gameplay logic
How many people worked on the game?3
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Comments
Pretty basic, but visuals and audio are cool.
Wow! I was actually surprised with how well immersive the game was from the very clever use of parallax backgrounds to the audio design! I also liked the use of dialogue in this one. I never personally can get a dialogue system to work correctly for a game and you guys achieved it perfectly. Though I will say, I wish that there was more of an actual "risk" factor that other games in the jam have leaned towards. There was a lack of actual tension in the game, even though there were biscuit enemies to attack. That's the thing I would've liked to see more of than anything else.
Beyond that, I really liked the experience. Congrats on your game!
Oh and if you want your game to get more clicks, creating a custom thumbnail and uploading a couple more screenshots of the game wouldn't be bad.