Play Selecte
Selecte's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #286 | 3.529 | 3.529 |
| Visuals | #303 | 4.000 | 4.000 |
| Audio | #353 | 3.412 | 3.412 |
| Overall | #436 | 3.422 | 3.422 |
| Enjoyment | #564 | 3.412 | 3.412 |
| Theme | #661 | 3.294 | 3.294 |
| Innovation | #799 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this platforming challenge, you pick special clauses that make the run tougher but also raise your score. The higher you aim, the more risk you take — and that’s the whole point: you’ve got to risk it for the biscuit!
What code and assets did you not make from scratch during the jam (if any)?
The character animations and some fullscreen shaders were reused; everything else was made during the jam.
How many people worked on the game?1
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Comments
The Looks of the game is Awesome! But the controls are a bit hard the hang of.
I really liked the aesthetic of the game!
Precision platformers are not for me, but I can see this is a very solid game. Pretty art style and music/sounds that fits very well. Awesome work!
Found a softlock, couldnt crouch dash to right, preventing me from passing its introduction. Art was satisfying and was fitting with the music, wasnt entirely satisfied with level design for example sideways trampoline throwing intoo spikes or lack of direction at the end of one level where you need to touch a platform to move it out of the way and exit from under it. Good luck on future projects!
Thank you for your feedback and for playing. It's true that due to time constraints, I couldn't fully test everything, which led to some progression issues. Thanks again for your time.
The controls are so frustrating , the j,k,l are weird for me !!
Thank you for this feedback. I clearly overlooked how unfamiliar JKL keys might feel during design - this is on me. Your insight helps a lot, and I'll keep it in mind for future projects.
What a polished game, the art was amazing, the platforming mechanic felt great, and the level design was interesting. There are so many good things I can say about this game. I don't understand how only 10 people have rated this game before me.
Wow, thank you! Reading this is incredibly encouraging. :D I'm genuinely thrilled you enjoyed it to that extent and truly appreciate you taking the time to share your thoughts—it means a lot.
I went through twice. First time was just a no mod run to get the hang of things and the second was TASBot mode with the +200% speed clause. I gotta say, those robots definitely know what they're doing because it took me a lot longer to make it through the second time. With more haste, less speed, as they say.
Celeste famously mastered the feel of it's movement and physics system. What I like about the modifiers in this game is that they really prove how vastly different the game can feel with little tweaks here and there. Going through the platforming itself is kind of hard. Going through the platforming with all your schmooves shuffled up is REALLY hard.
Interesting exploration of this concept!
Thank you so much for this incredibly thoughtful review. It means a lot that you took the time to not only play through twice but to analyze it so deeply. Really appreciate you playing!
The game is awesome... good graphics, good ambience! And it's challenging!!! Perfectly balanced!
Thank you so much! Really appreciate you playing!
Solid difficult platformer. Feels polished and looks good
Thanks! Glad you liked it.
It was kind of difficult to get used to the J,K,L controls... But other than that everything else was great. If it wasn't for the lovely art style and the music I would've stressed out😂 Nicely done!
Thanks! Glad you liked the art and music. I appreciate the control feedback too – definitely a design oversight on my part.
very good level design, great polished mechanics. i also really liked the color palette you used!
Thank you!
I personally do not have the patience or coordination to play a precision platformer, but I can tell when I see a good one. Gameplay is responsive, the art is very cute and dreamy, the soundtrack is tranquil. Everything is so well-designed and polished!
I really appreciate this. It's great to hear that the overall feel and polish resonated, even if the genre itself isn't your thing. Thanks for giving it a look.
Very good level designs. I enjoyed a lot. GJ!
Thank you for playing!
Visuals and sounds are stunning! but too hard for me xD
Glad you liked the visuals and sounds! Sorry it felt too tough, but really appreciate you trying it out. :)
Pretty difficult, even without choosing modifiers.
Thanks for the feedback. Yeah, on the difficulty, I had a couple of friends test it and they said the same thing. I appreciate you taking the time to play it
Really polished and satisfying entry. I think the hook was nice, but I felt very overwhelmed initially by the amount of options available to me. Once I worked out what it all meant, it became a lot more fun.
Thank you for playing