I'm impressed at the amount of mechanics, especially for your first game. Although I wish some more care was put into the basic controls, couldn't get to the first grapple hook section.
Play game
risky tower 3D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1256 | 2.727 | 2.727 |
| Theme | #1514 | 2.273 | 2.273 |
| Gameplay | #1515 | 2.091 | 2.091 |
| Innovation | #1566 | 2.000 | 2.000 |
| Overall | #1570 | 2.106 | 2.106 |
| Audio | #1637 | 1.727 | 1.727 |
| Enjoyment | #1761 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
a hard/risky platformer
What code and assets did you not make from scratch during the jam (if any)?
The materials;
How many people worked on the game?1


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