The Looks of the game is Awesome! But the controls are a bit hard the hang of.
Play Selecte
Selecte's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #286 | 3.529 | 3.529 |
| Visuals | #303 | 4.000 | 4.000 |
| Audio | #353 | 3.412 | 3.412 |
| Overall | #436 | 3.422 | 3.422 |
| Enjoyment | #564 | 3.412 | 3.412 |
| Theme | #661 | 3.294 | 3.294 |
| Innovation | #799 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this platforming challenge, you pick special clauses that make the run tougher but also raise your score. The higher you aim, the more risk you take — and that’s the whole point: you’ve got to risk it for the biscuit!
What code and assets did you not make from scratch during the jam (if any)?
The character animations and some fullscreen shaders were reused; everything else was made during the jam.
How many people worked on the game?1
Comments
Precision platformers are not for me, but I can see this is a very solid game. Pretty art style and music/sounds that fits very well. Awesome work!
Found a softlock, couldnt crouch dash to right, preventing me from passing its introduction. Art was satisfying and was fitting with the music, wasnt entirely satisfied with level design for example sideways trampoline throwing intoo spikes or lack of direction at the end of one level where you need to touch a platform to move it out of the way and exit from under it. Good luck on future projects!
What a polished game, the art was amazing, the platforming mechanic felt great, and the level design was interesting. There are so many good things I can say about this game. I don't understand how only 10 people have rated this game before me.
I went through twice. First time was just a no mod run to get the hang of things and the second was TASBot mode with the +200% speed clause. I gotta say, those robots definitely know what they're doing because it took me a lot longer to make it through the second time. With more haste, less speed, as they say.
Celeste famously mastered the feel of it's movement and physics system. What I like about the modifiers in this game is that they really prove how vastly different the game can feel with little tweaks here and there. Going through the platforming itself is kind of hard. Going through the platforming with all your schmooves shuffled up is REALLY hard.
Interesting exploration of this concept!
The game is awesome... good graphics, good ambience! And it's challenging!!! Perfectly balanced!
It was kind of difficult to get used to the J,K,L controls... But other than that everything else was great. If it wasn't for the lovely art style and the music I would've stressed out😂 Nicely done!
I personally do not have the patience or coordination to play a precision platformer, but I can tell when I see a good one. Gameplay is responsive, the art is very cute and dreamy, the soundtrack is tranquil. Everything is so well-designed and polished!
Really polished and satisfying entry. I think the hook was nice, but I felt very overwhelmed initially by the amount of options available to me. Once I worked out what it all meant, it became a lot more fun.








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