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Enyar: Lord of Biscuits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1150 | 2.878 | 3.375 |
| Gameplay | #1258 | 2.452 | 2.875 |
| Audio | #1267 | 2.345 | 2.750 |
| Enjoyment | #1301 | 2.558 | 3.000 |
| Overall | #1414 | 2.345 | 2.750 |
| Innovation | #1611 | 1.919 | 2.250 |
| Theme | #1704 | 1.919 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Time is your lifeline as the horde grows ever larger. Spend your time wisely charging your attacks for greater effect.
What code and assets did you not make from scratch during the jam (if any)?
Art and sound
How many people worked on the game?1
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Comments
Very cool game! Could add a lot more content if you keep working on it. I really liked the charging mechanic, it was satisfying to blow up lots of undeads with a single fireball. Great job! Keep it up!
Great job for a first solo project! You got a good sense of style and gameplay. I could definitely see this be expanded upon into a very cool Vampire Survivors style game. The spell fire mechanic felt great, and could be tweaked with some cool upgrades. Also, the fog effect is super nice!
Not bad for a solo dev and your first project as well! Well done, you seem like you’ll have a solid foundation going forward. 👍
I like the concept. nice graphics. I would say the rate of fire is too slow for the amount of enemies. faster fire would have been alot of fun. Good groundwork for further development. Great Job! check out my 'Give me the Biscuit!' entry. Thanks :)
Good job on the game! I found it a bit hard but loved the visuals.
Good gams as a solo dev but it would be more good if you shoot fireball while running too..And also I would love to get feedback on my game as well..
Great first project. Controls very well and visuals are solid!
Impressive for a first project! Love that there are different enemies ^^
Since you asked for feedbak and tips, here is a thought: right now there is no drawback to charging the fireball. Maybe slowing down the character a little while charging a fireball could add some risk/reward aspect?
But as I said, it's a very nice game!