That was fun. Cute art. My favorite thing was the audience, but I don't know why. Good job, and good luck in the jam!
Play game
Candy Calamity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #209 | 3.594 | 3.594 |
| Enjoyment | #353 | 3.625 | 3.625 |
| Gameplay | #361 | 3.438 | 3.438 |
| Overall | #432 | 3.427 | 3.427 |
| Theme | #612 | 3.344 | 3.344 |
| Innovation | #640 | 3.062 | 3.062 |
| Visuals | #692 | 3.500 | 3.500 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main mechanic of Candy Calamity is to collect cookies to get a high score. By attacking, you increase your cookie multiplier, and by shielding, you cause it to decrease rapidly.
So, the theme being "risk it for the biscuit", you must be as offensive as possible and risk getting hurt in order to get more cookies :)
What code and assets did you not make from scratch during the jam (if any)?
The fonts and the music were not made by us.
How many people worked on the game?2


Leave a comment
Log in with itch.io to leave a comment.