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A jam submission

Candy CalamityView game page

Fun with friends in Candy Land!
Submitted by Jabberlunch, delphonso — 6 hours, 16 minutes before the deadline
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Candy Calamity's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2093.5943.594
Enjoyment#3533.6253.625
Gameplay#3613.4383.438
Overall#4323.4273.427
Theme#6123.3443.344
Innovation#6403.0623.062
Visuals#6923.5003.500

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The main mechanic of Candy Calamity is to collect cookies to get a high score. By attacking, you increase your cookie multiplier, and by shielding, you cause it to decrease rapidly.

So, the theme being "risk it for the biscuit", you must be as offensive as possible and risk getting hurt in order to get more cookies :)

What code and assets did you not make from scratch during the jam (if any)?
The fonts and the music were not made by us.

How many people worked on the game?
2

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

That was fun. Cute art. My favorite thing was the audience, but I don't know why. Good job, and good luck in the jam!

Developer(+1)

You would have loved the original audience. First draft had the stands packed, but I was worried it was making the loading time too long so I cut the numbers down significantly.  I'm not sure if it made a difference but I didn't have the time to really test it.

After the jam, I'm gonna upload a bug fixed version, and maybe I'll try to add back the audience to see if it actually makes a difference. Thanks for playing!

Submitted(+1)

An interesting idea! The refresh rate of 100 and beyond is extremely hard. The art is good and the music is decent. Good job!

Submitted(+1)

Really cool idea, pretty fun. It can use more things, like more upgrades and such. I feel this game were more fleshout it can be great game.  The art is good and I really like the sound effects. The bug of refresh rate really needs to be fixed, but in a way, gives a bit more challenging, maybe if you guys decide to continue working on it, maybe try to design a challenged/upgrade based on it. Like 144hz is pretty impossible, 75hz is hard and fun.


Overall cool game, good potential 

Submitted(+1)

Biscuit DOOOOM!

Submitted(+1)

Cool, very theme accurate and i love music and vibe. Bit to hard for me but i enjoyed it!

Submitted(+1)

This game really fit my needs to oblitirate marshmallows to gain cookies to gain multipliers. Also dying with GLORY was propably the best part, just when i started i would go shield mode, get a lot of enemies after me and then absolutely DESTROY those marshmallows

Submitted(+1)

Had so much fun trying to lure as many enemies as possible while holding shield, then dying with glory and killing them all! Great job in this game!!

Submitted(+1)

Loved the audio contrast with the visuals. It worked really well. Cool mechanics and gave off the whole 'one more time' feel!

Viewing comments 28 to 21 of 28 · Next page · Last page