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A jam submission

Biscuit DashView game page

Holy mackerel
Submitted by OxygenEnjoyer, Dawn — 36 minutes, 42 seconds before the deadline
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Biscuit Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#17211.5673.000
Enjoyment#19211.5673.000
Theme#19311.5673.000
Overall#20151.3932.667
Visuals#20241.3932.667
Gameplay#20361.2192.333
Innovation#21171.0442.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You take risks by taking one of two paths , You also gamble to get power ups or debuffs

What code and assets did you not make from scratch during the jam (if any)?
Music is the only thing that we got from outside
Link:- https://opengameart.org/content/lines-of-code

How many people worked on the game?
2

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Comments

Submitted(+1)

I didn't finish the game but I like it. 

Developer

Thanks for playing , you the goat o7

Submitted(+1)

GOTY Edition hahahaha. I agree with Mr SGGames here on what should be looked up on the game. The fact of luck being the variable of you winning or loosing the run its not good. But if you fix that it should be a game i would have a lot more fun with. Good job you two

Developer

Thank you for ur suggestion, we were thinking like player might get something overpowered and finish it easily or get something that'll make them lose which is like gambling, didn't have time to test the perfect numbers for our debuff and buffs. We'll definitely look into that. And yes GOTY edition +_+

Developer

Thanks for trying out the game ! Yep , next time we will keep this thing in mind and  I have a habit of putting GOTY edition on every non commercial game I publish :D [ so far two T-T]

Submitted(+1)

It's kind of funny 😂

Submitted(+1)

I think that while the idea is good to have buffs and debuffs affect the player during each run, I don't think it's good that it's based purely on luck that you would be able to complete your run or not. I think that for this kind of game, you would need to make the game completable no matter what buff or debuff you get but make it harder or easier to complete depending on what power the player gets. With that kind of balance, the game would be much more satisfying to play. Nonetheless, congrats on your game!

Developer

Thank you for playing the game and thanks a lot for pointing that out!  We will surely think of it the next time we are going to implement a buff-debuff system

Developer

True, will surely look into that and thank you for playing.