Fun minimalist gameplay, dope soundtrack.
Controls could use some work to feel more snappy, apart from that i really liked it!
It's pretty, too :)
| Criteria | Rank | Score* | Raw Score |
| Audio | #186 | 3.636 | 3.636 |
| Visuals | #303 | 4.000 | 4.000 |
| Enjoyment | #344 | 3.636 | 3.636 |
| Overall | #448 | 3.409 | 3.409 |
| Theme | #503 | 3.455 | 3.455 |
| Gameplay | #608 | 3.182 | 3.182 |
| Innovation | #1115 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is about your insatiable desire for biscuits in a shop during the biscuits solds.
Also, the game is design for you to take risks to get more biscuits.
What code and assets did you not make from scratch during the jam (if any)?
Only the font, wich is free and in the description of the game.
How many people worked on the game?3
Fun minimalist gameplay, dope soundtrack.
Controls could use some work to feel more snappy, apart from that i really liked it!
It's pretty, too :)
Whoever made the music is really talented — it was both hype and funny at the same time! The game works well as a solid endless runner with good controls. The art style looks good overall, but it feels a little unfocused — there’s just something slightly off about it that I can’t quite put my finger on
I found it a little difficult to hit because my keyboard is 65% so the arrows are also in the wasd, but I found it quite fun
Nice game - great art and music! I was anxiously waiting to find a cookie that would count towards the score, but it's the journey that really matters!
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