The visuals and overall vibe for the game are really cool! The controls feel a bit off and it would be cool to emphasize risking going into the dungeon.
Play game
Cathedral Keep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #231 | 4.111 | 4.111 |
| Overall | #235 | 3.616 | 3.616 |
| Innovation | #265 | 3.528 | 3.528 |
| Gameplay | #302 | 3.500 | 3.500 |
| Audio | #350 | 3.417 | 3.417 |
| Enjoyment | #394 | 3.583 | 3.583 |
| Theme | #401 | 3.556 | 3.556 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are defending your hub and you have to dive into the dungeon to gather resources. The deeper you go, the bigger the rewards - but get lost, and you might miss the next wave attacking your hub. How far will you risk it for the biscuit?
What code and assets did you not make from scratch during the jam (if any)?
Shaders, Particles, Tree Models, Plant Models, Sound Effects
How many people worked on the game?2

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