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Is bump combat required?

A topic by hr_am created Sep 03, 2025 Views: 219 Replies: 2
Viewing posts 1 to 3
(+1)

What it says in the title, does it need to have bump combat and also is changing screens for combat allowed (like a typical RPG)?

Submitted(+1)

Since the rules don't really discuss what type of combat is required, I'd say you're free to implement whatever makes sense for the game you want to create. But, that said, I'd aim more towards the idea that this game jam is leaning in the "traditional roguelike" direction. The host of the jam even embeds an animated example of gameplay which really exemplifies what a desired game submission might look like.

I am interested in the idea of adhering somewhat strictly to the concept of a traditional roguelike simply because I've actually never built one. I find it to be an interesting challenge to take on and to do something I would not do otherwise. 

HostSubmitted

Bump combat is not mandatory. "non-modal" or "single command set" interaction (as in exploration and combat sharing the same interaction space) isn't part of the traditional roguelike criteria for the jam.