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A jam submission

Dungeon DeadlineView game page

A fast, punchy platformer where every second matters—and sprinting makes the clock tick faster.
Submitted by edamghy — 3 days, 16 hours before the deadline
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Dungeon Deadline's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#9073.2383.238
Audio#11102.5952.595
Theme#11762.7142.714
Overall#12252.6032.603
Gameplay#12402.4762.476
Innovation#13592.2622.262
Enjoyment#14492.3332.333

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Every time you hold Shift to sprint, you gain speed but the countdown accelerates, turning movement into a constant risk–reward gamble. Play it safe and keep the timer steady, or “risk it” with bold bursts to reach the treasure-key before the clock devours your run.

What code and assets did you not make from scratch during the jam (if any)?
Assets: Tilesets from Trevor Pupkin

– “Minimal Dungeon” and Incol Games

– “Dungeon Platformer Tile Set (Pixel Art)”, plus sound effects from Freesound.org (credited by username/track on the itch page).

Code: All gameplay code, scripts, and level logic were created during the jam; only the Godot engine and built-in tools were used.

How many people worked on the game?
1

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted

I didn’t love jump not carrying sprint momentum, felt pretty odd. Like others the panning on reset was pretty annoying after a few deaths. If that had only happened once I definitely would have persevered more. Hitboxes on enemies seemed a little too big, same with spikes. Visually it’s a bit confusing to learn how to navigate the level with the tileset used in the way you did, but I think that’s intentional? I think the idea of sprint lowering your timer is interesting, possibly, but with how easy it is to just make a tiny misstep and die I never felt like sprinting would be advantageous (especially with it not carrying its momentum into the jump). I did manage to get the key and then a popup said to “take it to the exit” and never went away. I’m not sure where I’m supposed to go from there, back to the start? Is that what the camera movement is suggesting?

With just a few tweaks this could be really great, can definitely see a strong vision here :)

Submitted

The pixel art and music are really good! They give the game a really cool atmosphere. The idea of speeding up time during races is also cool.

As a suggestion, it would be nice to remove the camera movement at the beginning, or at least make it happen only once. I ended up dying a few times until I got the hang of the game, but having to wait for it to move back and forth every time was a bit annoying, but nothing that ruined the game, to be clear.

Everything is very good.

Submitted

Nice work with great visuals! I died a lot so the repeating camera loop in the intro got a bit annoying but overall great work!

Submitted

Nice graphics and idea about the timer. I would prefer the first level to be smaller to first grasp the feeling of gambling with time before trying a larger adventure.

Submitted

i liked the graphics, decent audio but the camera definitely needs work.

Submitted

Very crisp graphics. Nice level design. Nice jumping mechanics. Enjoyed trying out this game. Very cute. Good potential. Great Job!

Submitted(+1)

Nice game, my one real gripe is that you have to watch the intro camera sequence every time

Submitted

Great visuals and level design! Loved showing the player how big the level is (even though you can still move and mess up the camera target location 😅)

Enjoyed this a lot with the tight platforming and having to avoid enemies!

Submitted

The visuals and level design are nice - even if the level somehow makes it hard. I also had some issue with the moving camera in the beginning showing you the exit as the movements were strange (especially when already clicking on the keyboard controls).

Overall good idea and implementation.

Submitted

This is a cool game, but the camera panning at the beginning was a little annoying.

Submitted(+1)

The visuals in this game are absolutely gorgeous, and the whole dungeon really gives a strong sense of exploration. Unfortunately, it’s a bit too difficult.

Developer

Thank you, I aimed for a rage game actually haha, I hope u had a great time!

Viewing comments 31 to 21 of 31 · Next page · Last page