Wow! Amazing how we both landed on the same idea but completely different implementation xD I like the structure yours has and the point system!
Congrats!
| Criteria | Rank | Score* | Raw Score |
| Theme | #994 | 2.954 | 4.000 |
| Innovation | #1295 | 2.339 | 3.167 |
| Visuals | #1413 | 2.462 | 3.333 |
| Overall | #1529 | 2.175 | 2.944 |
| Audio | #1638 | 1.723 | 2.333 |
| Gameplay | #1671 | 1.846 | 2.500 |
| Enjoyment | #1830 | 1.723 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Each round raises the stakes: You can try another joke to win a bigger prize, but if the comedian doesn’t laugh, you lose everything unless you cashed out.
Cash Out orContinue: Players must decide between taking guaranteed winnings now (low risk, small biscuit) or risking it all for the next prize (high risk, bigger biscuit).
What code and assets did you not make from scratch during the jam (if any)?
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How many people worked on the game?4
Wow! Amazing how we both landed on the same idea but completely different implementation xD I like the structure yours has and the point system!
Congrats!
Very polished UI and tutorial page. I knew exactly how to play before starting.
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