Play game
Bird Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #181 | 4.225 | 4.225 |
| Audio | #564 | 3.183 | 3.183 |
| Innovation | #670 | 3.028 | 3.028 |
| Overall | #671 | 3.207 | 3.207 |
| Enjoyment | #788 | 3.183 | 3.183 |
| Theme | #794 | 3.155 | 3.155 |
| Gameplay | #1242 | 2.465 | 2.465 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You risk your little bird life for a biscuit.
What code and assets did you not make from scratch during the jam (if any)?
I made everything myself, code, art, music and sound effects. It was all me.
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.






Comments
Such a simple game, so much fun!
Art matches simplicity and is lovely. SFX is great, music, not so.
One of my favorite games in this jam.
Hand-drawn art looks amazing and gives the game a true indie feel. The gameplay is fun and enjoyable. With some variety added and balancing, ha-ha, it could become a complete game.
Very simple, but there was a biscuit and there was risk! I did like the artwork - it handled everything including UI. Game play could have had more to it but that's something to build on. Good work as a solo creator! Good luck with the jam
thank you. :)
I love this hand-drawn art style of the game, it looks so adorable! Not too sure about the gameplay, currently it feels too luck-based and a bit bare boned. It's basically boiled down to what the dice numbers are and what card you've got. I think the game would be a lot better if there were more choices and options to play around with, just to increase the mechanical depth of the game. On top of my head, one suggestion would be multiple stats like attack, defence, avoidance etc, and multiple cards to choose from. Systems like these would surely encourage more tactical decisions to be made, and thus more fun!
Anyway, I see the effort in making this game, and it's already a feat to complete the game in the first place! Keep uip the good work and continue making games!
I noticed one bug, if your score went above 6 the dice sprite would go back to 1 but the score still counted as 7. The same applies to going below 1.
The simple math and hand-drawn birb theme make this a great introduction to video games for little kids.
Cool art style and sound effects!
I love the creativity (:
Great choice of visuals, and the self-made SFX were very nice. Would be great to make the choice between the two cards more interesting. For example, the ability to get one extra card in the next round but not changing the outcome of the current dice. Or maybe the ability to throw more dice, swapping between your and their dice, loaded dice, weirdly-shaped dice, etc.
I love the production values for your game! The hand-drawn visuals and mouth-made sound effects give your game a lot of charm that's really fun to enjoy. That being said, while I appreciate simple game loops, this one borders on pure random chance: either you roll a high enough number and/or draw the right card, or you lose. I'd like to see a bit more creative player choice to the game, like allowing the player to save a card from one round and use it in another. I also noticed that, though the math seems to be working correctly, the dice act weirdly when you try to go below 1 or above 6. Perhaps having the numbers wrap around might spice the gameplay up a bit?
I like the hand-drawn visuals and humor behind this. I'm not sure how far you'd need to design around it, but local multiplayer might fit the gameplay a little more? A few more variety in cards wouldn't hurt either.
very funny game i enjoyed it a lot
What a charming fun project, everyone else has commented on the visuals (it is indeed what sets this apart) but I also loved the sfx and music. Wish it had a local versus mode though!
Burp
Thank you so much for the complement, and yes it would be much better with a vs mode, but I only had a week to make this thing alone.