Wow, what a great little game! The player controller feels super nice, and the gameplay is satisfying and fun. This could easily be expanded to a full game and released. Great job!
Play game
Cave Diver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1119 | 2.621 | 3.286 |
| Enjoyment | #1169 | 2.735 | 3.429 |
| Visuals | #1173 | 2.849 | 3.571 |
| Audio | #1237 | 2.393 | 3.000 |
| Innovation | #1243 | 2.393 | 3.000 |
| Overall | #1269 | 2.545 | 3.190 |
| Theme | #1500 | 2.279 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The core gameplay loop revolves around the mindset of how the player may work around the fading torch time limit.
If the player chooses to play safe and collect crystals near the entrance and leave when the torch dims, then they play a low risk, low reward playstyle.
If they decide to play much riskier and venture into the depths, they will be rewarded with a much larger variety of crystals that score higher points, but in exchange must risk running out of time and tests their skills to see if they can return and still maintain their loot.
What code and assets did you not make from scratch during the jam (if any)?
All code and most assets are completely original and made from scratch. Borrowed assets are:
Crystal Collect, Jumping, Diving, and Get Hit sounds - Driken5482 Pixabay
Mining sound - CreatorsHome Pixabay
Footsteps - Mypantsfelldown (Freesound) Pixabay
Ghost noise - Yunusakademi (Freesound) Pixabay
Music - Peritune
How many people worked on the game?3







Leave a comment
Log in with itch.io to leave a comment.