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A jam submission

Milky MadnessView game page

A roguelike game about a biscuit going through the milk dungeon.
Submitted by Ghost_Demm — 58 minutes, 8 seconds before the deadline
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Milky Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5553.4003.400
Enjoyment#6773.3003.300
Gameplay#6913.1003.100
Overall#9102.9892.989
Innovation#9132.7672.767
Audio#9972.7332.733
Visuals#13132.6332.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You use your hp as bullets making you risk your life. there is also a biscuit, but thats not as important.

What code and assets did you not make from scratch during the jam (if any)?
Watched tutorials for code and music. edit: also remembered i didnt make the font.

How many people worked on the game?
1

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Comments

Submitted

very cute, felt like it was easy to get into a flow which is good!

graphics were nice, and i also liked the soundtrack :)

Good job!

Submitted

Love the different kind of milk creatures!

Submitted

The theme is really wonderfully executed! I kind of had trouble aiming with the bullets, it might be a browser issue. But the overall gameplay is really nice! 

Submitted

Love the implementation of the theme. The game is quite fun also. Congrats!

Submitted

Fun concept, and the level design is really really good!

Submitted

Nice concept and well made! Having the bullets continue sliding after hitting the ground felt a bit weird tho because they did no damage but looked like they were still hitting the enemy.

Submitted

Basic and fun game which fits the theme well.

Submitted

I like the idea of using pieces of yourself as a weapon, also great music, keep it up.

Submitted

fun gameplay idea! a bit of polish and more rooms and this could be a full game!

Submitted

Interesting idea! And I liked it ^^! I liked the art and music a lot, the concept is really good, and the enemy variety is great! The hitboxes are a bit frustrating: sometimes, I was clearly visually hitting an enemy, but the crumble just went through ^^'. The shops are a nice addition, but I don't know if I was getting just getting unlucky, but I only got one.

Overall a really cool concept that I enjoyed playing, congratulations!

Developer

Glad you enjoyed it! I made it so the crumb can only damage enemies if it hasn't touched the ground, so you have to aim instead of rolling it on the floor, but now i realize that i could have communicated that better, since other people are also thinking its the hitboxes. I made the shops only start appearing later on when you have more money to actualy buy the upgrades.

Submitted

Super fun gameplay - funnily enough, our team went for a similar concept of a cookie risking its own health with cookie crumb projectiles! So obviously I love the game design. Thought the execution of this game was great and really liked the different enemy types.

Submitted

I had a lot of fun with this one! I did several runs, and my best was making it to room 11 before dying in room 12.

I really liked the music, the idea of hitpoints also being bullets, and how you can collect them again after shooting to regain both health and ammo. The enemies designed around the milk theme were creative too, and I enjoyed the variety.

One thing I wished for was a summary on the game over screen. I found myself taking screenshots of each room just so I could remember how far I made it.

There was also one room where I got soft-locked a couple of times. I’ll leave a screenshot of it for you.

Overall, it’s a really fun game that fits the theme perfectly. Great entry!

Developer (1 edit) (+1)

Glad you enjoyed it. thanks for pointing out the softlock. I wanted to add the highscore for the game over screen, but ran out of time.

Submitted

My pleasure, do you plan to keep adding to it after the jam? 

Developer(+1)

I could probably fix some things, but i don't think i will work on this for much longer.

Submitted

I hate milk so defeating milk enemies feels so satisfying for me :D The idea of trading attacks with health is creative.

Developer

Thanks for playing, glad you enjoyed it!

Submitted

Nice idea, I like the crumb physics.  Too difficult for me though, I feel like a game about milk and cookies should be more gentle!

Developer

Heh, sorry about that. I have noticed that, most players dont get very far. I guess when you make the game, you dont think that it's that hard.

Submitted

This was a great idea and plays well with the idea of risk/reward. A clear (er?) indicator of when the player is taking damage would be great for future updates. Excellent work!

Developer

Thanks, I appreciate the suggestion.

Submitted

Pretty fun game. Using hp for bullets and being able to get them back from defeated enemies is quire cool. Animations would have been nice but for the Game Jam the a art is was quite good IMO. Having gold with no purpose (at least I didn't find one) welt... off.

Developer (1 edit)

thanks for playing. There is a shop, but i made it so it can only appear after room 10, since you wouldnt be able to buy much if it appeared in say room 3.

Submitted

aa, got ya. Need to play more of it the to get to the store 😅

Submitted(+1)

can confirm now, there indeed is a shop :)

Submitted

Really creative take on the theme. The mechanic of shooting parts of yourself was super clever, and I really liked that you could collect those pieces to become whole again. The milk-based enemies were hilarious, such a fun touch 😂 I did get a bit stuck in the first room not knowing where the exit was, so a clearer visual cue there would help. Great job overall!

Developer(+1)

Thanks for the comment. I think Playing in fullscreen fixes that, but not sure.

Submitted

Ey nice job! I liked the visual. Would have been nice if the main char had a walking animation and the enemy hitboxes could have been little bigger. But nice work!

Developer

Thanks for playing. The animations weren't a priority, since I would rather make better more polished gameplay, than spend 4 days making just the art.

(1 edit)

i enjoyed the game a lot . the concept of using ur own health as ammo was very cool. the art style also has a certain charm that i kinda liked 10/10.  :D

i also didnt have any issues with camera in the web version

(although in one of the levals after falling down i coundnt just up so had to restart which isnt a big issue cuz it was the first leval)

Developer(+1)

Thanks for playing and rating, i will make sure to check out your game too.

Submitted

I actually had a blast playing this game! I really like the fact that you use health points to shoot at enemies. Gameplay was fun although sometimes the enemies felt a bit unfair. Graphics are pretty bad though but gameplay is great! my highscore is 11 rooms!

Developer

Glad you liked it. I have to agree with the enemy ai as they can get stuck or just spawn on you, i gave the player 2 seconds of immunity at the start so you can position yourself better though im not sure how much that helps. I focused more on gameplay than graphics so i could actualy produce something playable. There is also a shop if you go far enough where you can buy some upgrades or heals.