Really cool take on cookie clicker, the theme and art really is exceptional. Biscult may be the best title in this entire jam haha.
Play biscult
Biscult's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #294 | 3.465 | 3.465 |
| Visuals | #294 | 4.029 | 4.029 |
| Overall | #358 | 3.490 | 3.490 |
| Gameplay | #441 | 3.353 | 3.353 |
| Enjoyment | #449 | 3.524 | 3.524 |
| Innovation | #534 | 3.165 | 3.165 |
| Theme | #554 | 3.406 | 3.406 |
Ranked from 170 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Cultists risk their lives for the Holy Biscuit
What code and assets did you not make from scratch during the jam (if any)?
Sound
How many people worked on the game?2
Comments
Good game and fun idea! Also excellent work! One litthle thing is that I found the farm is a little slow to respond after there's more stuff in it. But we could always click a little slower to avoid straining our hands, lol.
I haven't played an idle clicker game quite like this before. The multiple screens with independent resource management and progression loops were a fun improvement to the tried and true formula. I was a little confused about why some resources weren't going up at first. I think it's because the dough was consuming them as fast as I could click. I especially loved mass murdering my cultist and hearing 30 cries of anguish xD. Nice work!
Excellent game, probably the most polished, pro quality one I've played in the jam so far!
a large farm, the downside is the long introduction which makes it hard to understand, my advice is to give the content little by little so that the player doesn't go crazy
Well if I had a nickel for every religion with a central theme of eating the body of their respective deity...
Really fun incremental! At some point it goes bananas and the main bottleneck becomes how quickly you can click spam the upgrades. This takeoff phase was a really nice climax to the various upgrade/click/harvest cycles up to that point.
The smallest little feature I loved was The Biscuit just outright telling you what the main resource bottleneck is. That really spares the player from the tedium of cycling through all four resources to check. I think this does some actual work in keeping the pace.
Great job!
that was rly fun, played through the entire thing and became the one biscuit . super satisfying growth and upgrades. really well done! maybe for the performance issues, you don't really need to render every cultist or resource when u have a lot. the cultists aren't rly visible anymore when you're already the size of vatican city but it makes no difference if u can see them or not if ur just gonna sacrifice them :) anyway great job super fun
Really cool! I could spend hours on these kinds of games hahaha, really well made, congrats!
Nice one. Progress is slow at the start but managed to be the Supreme Leader! The art is also very cute.
Pretty cool game, it took me a bit to understand how to get money but then you enter a flow state and the game just goes. I think it would be good if there was something to automate the clicking process because my hand started cramping after a bit.
This is impressive - very sophisticated systems built by a team of two in one week?! And the art looks so good. Great work!
I like the theme of this! Unfortunately couldn't spend much time to get further, but I bet the cookie gets HUGE.
Absolutely loved this take on the cookie clicker. Loads of personality. Awesome work
Let there be blood... For our Supreme Leader, for the O Great Biscuit!





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