I think this one is my favourite. I want to keep playing it a lot!
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Core Descent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 4.400 | 4.400 |
| Theme | #2 | 4.500 | 4.500 |
| Overall | #2 | 4.300 | 4.300 |
| Enjoyment | #4 | 4.000 | 4.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thats such a good way to include the theme and executed well too. Also the leaderboard suprised me its cool to see each others scores.
Interesting take on the concept! Gets hectic about a hundred or so meters down, as nothing ever works and if you aren't fast enough things will break before all four things are even fixed, so I ended up abandoning lights and focusing on oxygen, direction stabilization, and speed in that order afterwards. Unsure if that's an intentional decision to lead to that mental calculus, but given that it really screams "just make the machine work at any costs" to do, I honestly don't think that's a bad thing! Overall, fun and neat!
Awaria-ahh game. Jokes aside, really fun , although I couldn't get further than 140km, because after 100 km everything constantly breaks. Very good design of drill parts, both in functionality and looks. but Lights seem to be somewhat useless, because you can see effects of a broken part immediately. Maybe concieling oxygen level when lights are out can increase their value?


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