I really like how fast paced the game felt. Difficulty is crazy though but that's the charm haha
Play game
bRISKuIT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #377 | 3.423 | 3.423 |
| Theme | #458 | 3.500 | 3.500 |
| Enjoyment | #467 | 3.500 | 3.500 |
| Overall | #818 | 3.077 | 3.077 |
| Audio | #939 | 2.808 | 2.808 |
| Visuals | #1110 | 2.962 | 2.962 |
| Innovation | #1355 | 2.269 | 2.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every level you can make the risk of getting more biscuits, but if you die then you lose them all!! but you can always play it safe and save your score between levels, though it will reset back to zero.
What code and assets did you not make from scratch during the jam (if any)?
The Movement Script (Code)
Main Music (Asset)
Biscuit Collect SFX (Asset)
Button Down SFX (Asset)
How many people worked on the game?1



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