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The Promised Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #116 | 3.786 | 3.786 |
| Enjoyment | #136 | 3.929 | 3.929 |
| Overall | #227 | 3.631 | 3.631 |
| Visuals | #303 | 4.000 | 4.000 |
| Theme | #323 | 3.643 | 3.643 |
| Gameplay | #513 | 3.286 | 3.286 |
| Innovation | #549 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A chef tells you about the Promised Biscuit, a legendary biscuit that can make almost everything you want, but to cook it you need some special ingredients. To collect those ingredients you'll have to sacrifice people important to you.
What code and assets did you not make from scratch during the jam (if any)?
--Music--
Town Theme - https://opengameart.org/content/town-theme-rpg
Billy Theme - https://opengameart.org/content/happy-accident
Abandoned house Theme - https://opengameart.org/content/8-bit-i-am-not-clumsy
Path of Regrets Theme (Modified) - https://opengameart.org/content/osare-unrest-theme
How many people worked on the game?1
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Comments
Really cute game! I like the retro, look and the narrative is nice. Solid submission.
Thanks for playing and the comment! :D
No problem! Congrats on getting top 10%
Very intriguing game! Really liked the complete narrative the game had, especially under the time limit. Had a really good tone set throughout the game and an ending that although kind of predictable, set the theme in stone very well for the game.
Also if you don't mind me asking, I'd like to know how you managed to create a narrative in a short amount of time. I've always been wanting to create a narrative driven game but always found myself stuck on either what system I would use or how I could structure my narrative and keep it satisfying.
Congratulations on your game!
Thank you so much! Glad you liked the story :D
Well, it's my first narrative game and I know what you're talking about not knowing what system to use, I've been there. So everything I'll say is about the experience I learned from it, so I'm not an expert ahahahaha.
For the dialogs, I use .csv files; one column is for the key of the specific dialog I want (I also use it to know which character is talking), other column is for the text, and for this game I used also a third column called "Action" that says if the code has to read the next part of the dialog or close it. Something like this:
For each scene, honestly I coded all of them from scratch ahahahaahhaha. Not the best way but since there weren't many scenes and I didn't have much time to make something more sophisticated I used this method. For example you can use the Animation system your engine has, but I don't like it too much; you can use .csv files making a scipt parser and making your own system (not recommended, it's poorly redeable); or I'm sure there are some other more efficient methods to make them; even maybe your engine has some community-made plugins to do it. For example, in a game I'm currently making I'm making a visual node cinematic system for myself that I think would allow me to make scenes like the ones I made for this game easier and faster.
And about how to structure the narrative... Well, I also struggled a bit on some parts but I think something that works is asking yourself what would you like to happen after every point of the story. Like thinking of yourself as a player, what would you like to see? or what would you like to happen on the game? Is like making the story you'd want to see. If something is funny for you (or whatever the feeling you want to transmit) then it's good. I don't know if I'm explaining well, sorry ahhahahaha. To give you an example of this game; I needed an excuse to make the player go to the abandoned house for the first time, so I thought of some ways I could make it and the one that liked me the most was "someone calling for help", because I thought on the washing machine thing and I found it funny, so I said: "Okay, someone calls for help, Billy runs away and when you enter the house you found Master stuck inside the washing machine. I like it".
I don't know if I've explained myself well on every topic, I hope so.
I hope you find this useful! :D
This reply has been more than helpful for answering my doubts in regards to telling a narrative in a video game. Thank you so much!
Really cool concept! It had a lot of Undertale vibes and I liked it. Perhaps the story was a little forced, specially the ending, but I like it. The music was a really good choice too. If you could make diferent endings this game would be really beautiful in my opinion. Nice work!
Thank you so much! Yeah, I had big big inspiration on Undertale. I admit some events are a little bit forced, but making more scenes to have a better story building would have taken me more time and I couldn't have finished the game hehe. And yeah, different endings and making choices was the original idea but the time was chasing me so I let it go hahaha
That was just wawi. Love the gameboy vibe, the writing is AAA, not really much of a game tbh but I still went through the whole thing. Great storytelling. Kudos.
Thanks for playing!! Yeah, the gameplay is basically walking and talking to npcs. The original idea was to make some wawi combat system to collect the ingredients, but I ran out of time :(
This was such a great experience. 5/5 from me
Ow, thank you! Glad you liked that much
I love playing narrative games for Jams, well done. Also, I managed to stuff up the ending dialogue the first time, I clicked the grave stone on the last scene and it overwrote Sato's dialogue so he just said "always smiling" two times which is unfortunate because those last lines were really great.
Thanks for playing!! I'm sorry for the bug :( I already fixed it, so thanks for reporting it :D
The dialogue is funny, thanks for making it
Thanks for playing!! :D
Very fun narrative game, not too hard but it made the flow pleasant. I was intrigued with the plot and After playing I wanted to know more about the Promised biscuit, Good job! Also liked the old gameboy colors!
Thanks for playing! Glad you liked the story. In my head Sato throws the biscuit off the cliff so maybe The Promised Biscuit 2???