A simple concept yet made interesting, I like it!
And considering that this is your first jam game...you have outdone yourself, great job!
Also I couldn't stop my gen z mind from playing a low quality ringtone meme sound when the evil soul slowly came closer XDDD
Play I Want More
I want more's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #481 | 3.750 | 3.750 |
| Theme | #487 | 3.471 | 3.471 |
| Audio | #587 | 3.162 | 3.162 |
| Overall | #687 | 3.186 | 3.186 |
| Enjoyment | #743 | 3.221 | 3.221 |
| Gameplay | #923 | 2.853 | 2.853 |
| Innovation | #1016 | 2.662 | 2.662 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The goal of the game is to earn as many cookies as possible. If you fail, you get a choice to either stay the same or double the rewards and double the risk. If you fail again, you will lose twice as many life seals. This risk and reward progress grows exponentially every time you die and chose to risk it.
In short, it is basically, a choice between playing it safe and having more life seals or risking it for potentially more cookies and fewer life seals.
What code and assets did you not make from scratch during the jam (if any)?
All assets used were from the unity asset store or sketchfab
How many people worked on the game?1






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