Nice mechanic, it's cool and can be expanded. I really like that you display the directions you can go in, that's so helpful.
And the menu is awesome. Congrats that's a great game!
| Criteria | Rank | Score* | Raw Score |
| Innovation | #77 | 3.893 | 3.893 |
| Gameplay | #281 | 3.536 | 3.536 |
| Overall | #318 | 3.527 | 3.527 |
| Visuals | #331 | 3.964 | 3.964 |
| Theme | #581 | 3.375 | 3.375 |
| Enjoyment | #617 | 3.357 | 3.357 |
| Audio | #733 | 3.036 | 3.036 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In The Last Crumb, your glow is both your health and your only source of light. Every step deeper into the ruins forces you to risk that glow...spending it to survive traps, reveal hidden paths, and fend off enemies. The farther you push into the darkness, the greater the secrets and rewards, but the dimmer Crumb becomes. It’s a constant balance of safety versus sacrifice, embodying the spirit of “Risk it for the Biscuit.”
What code and assets did you not make from scratch during the jam (if any)?
Environment Assets from Unity Asset Store -isometric-3d-ruins-
Music from Unity Asset Store - the-ancient-forest-of-the-fairies
Trap Character from Unity Asset Store - living-trap-cute-pro-series
Flying Character from Unity Asset Store - wisp-cute-pro-series
Font - dafont
SFX - FreeSound.org
How many people worked on the game?2
Nice mechanic, it's cool and can be expanded. I really like that you display the directions you can go in, that's so helpful.
And the menu is awesome. Congrats that's a great game!
congrats on your first game! Cool concept and well polished. The movement feel a bit off though (I feel like I can't tell which direction it's supposed to go).
I like the concept! I got two gates open and after that felt bit lost since it seemed there was only dead-ends left. Visually interesting to see only some parts of the rooms. The movement felt little slow and janky? Perhaps it's just the camera angle and where you presume north is.
I think this could've worked as exploration/puzzle game with only the revealing mechanic.
Well done!
I 'almost' gave up on the start screen - that was risky in its own right! I'm glad I persisted. The environment assets were a good choice. I thought the movement controls felt ever so slightly off, but the gameplay generally worked well. Good entry overall. Good luck with the jam
Thank you so much for not giving up and playing! xD And thank you for this feedback! Yes, the movement controls were an issue raised by quite a few players. So far, we are thinking to include an inverted control option. But we do need to put more thought into how this would work overall on the isometric view because up, down, left, right can still be confusing whether it is inverted or not. Thanks again and all the best to you too!
I just want to start off by saying the visuals on this game are amazing!! I love this style and hope I can one day make assets like the ones shown here
The gameplay is fun as well, but I wish there was not as much downtime/waiting involved, each movement takes a good amount of time to complete, and restarting feels like it takes a while too (although it is a very good looking effect to get you back to the beginning). Overall it did not hinder my experience too much, I just know that games that require memory and restarting often usually feel less punishing if the actions are quicker.
Don't let that be a deterrent though, you have an amazing product here and I enjoyed it very much! There is clearly a lot of passion that went into it and completing this much in such a little amount of time is a huge accomplishment!
Well done to all!
Thank you so much for playing and for the feedback! Yeah! me too hey, I personally want to learn blender so I can create it from scratch! It would be so awesome! Aah I see, we have noted the movement timing, we will look into testing faster timings. Aww thanks for the kind words and support, it really means a lot and is so encouraging!
Visual is super great! also love the edges that tells you that is the path is available or not
Visual is super great! also love the edges that tells you that is the path is available or not
Very enjoyable game! 3.04 was my time at the end of to be continued... I enjoyed this game a lot! From visuals to gameplay, this is a very unique game I can see a very far future in! Great job.
The visuals are so good, the concept is really neat and its really enjoyable, the little things on the edge to tell you fi you can go or not are top for clearlity. My only problem was that the yellow bar goes low too fast if you are exploring, once you know where to go you can speedrun it tho!
Thank you so much for playing! We are so glad you enjoyed it. And thanks for your feedback! Yeah, definitely something we need to look into... balancing the glow "health" bar. We didn't mean for the game to be speedrun but after a few of our friends tested it and some of the community here on itch, we were pleasantly surprised by this! Know we have more to think about.
The idea is fun, but I didn't quite understand how it worked, good game!
Really enjoyable gameplay with professional-quality level design - a gorgeous game!
The game design was incredible, I really loved it ! The fact that the level spawns piece by piece, the hurry to remind the labyrinthic level etc.. Well done ! :)
This fits the theme greatly and the overall design and game feel is amazing. Can't believe you've done that in a weekend and for your FIRST game jam too. Amazing work. I really like how you added a speed run competition too, sadly I have a pretty bad memory and I am always running out of light :(. Oh also that main menu design was very unique!
Overall a great game, my only feedback would be to try and make the movement more intuitive (but I dont know how). Well done!
Thank you so much for your kind words. 🤗 This game jam community is actually really amazing and motivational! 🙌 Haha, yeah we got a bunch of our friends to try the game out and get some live feedback and they quickly turned it into a speed running competition, so we thought it would be cool to get some of the community to try it out too, you should give it a go and post a score. 🤗
Yeah, quite a few people include my fellow developer has had a problem with the movement too, we have a few ideas we would like to try out and hopefully get some feedback from outside of the jam too. Again, thank you so much for your feedback. 💛
Really nicely done! I thought the way that things got revealed would be annoying at first but the design was thoughtful to not make there be too much stuff going on which would make it overwhelming, and the fact that some levels were visited again made remembering easier. Really enjoyed unraveling the puzzle!
Leave a comment
Log in with itch.io to leave a comment.