Woah this game was fun! The setting and atmosphere put you right into the game. The mechanic with stress/fear was a clever one. Well done!
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IXENIDEN: See No Evil's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #236 | 3.545 | 3.545 |
| Visuals | #243 | 4.091 | 4.091 |
| Gameplay | #608 | 3.182 | 3.182 |
| Enjoyment | #610 | 3.364 | 3.364 |
| Overall | #713 | 3.167 | 3.167 |
| Innovation | #1276 | 2.364 | 2.364 |
| Theme | #1359 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player can “risk it for the biscuit” by accumulating the stress they receive from looking at enemies and their attacks. Their stats are heavily buffed during high-stress gameplay at risk of maxxing the meter out and dying.
What code and assets did you not make from scratch during the jam (if any)?
Some tiling environment textures and the skybox were sourced from CC0 collections. The Haunted PSX Render Pipeline and its shaders were used for graphics effects.
How many people worked on the game?7





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