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A jam submission

Glutton for GlutenView game page

Risk everything and go through hell to satiate your cookie addiction
Submitted by forloopcowboy, Jassi Buum, Noob Dev Talks, RG1114 — 47 minutes, 14 seconds before the deadline
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Glutton for Gluten's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1724.2354.235
Gameplay#1773.6763.676
Overall#3133.5293.529
Enjoyment#3363.6473.647
Audio#4033.3533.353
Innovation#6453.0593.059
Theme#7483.2063.206

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
A little guy risks it all to go to hell to eat the devil's special cookie

What code and assets did you not make from scratch during the jam (if any)?
Some tweening tools are third party, some pieces of the 2D character movement are from programmer's past work.

How many people worked on the game?
8

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Cool game! The opening cutscene was great, and so was most of the rest of the game. 

Just a few problems: 1. The rope mechanics were hard for me to grasp (why does it sometimes just seem to act as a boost and other times it actually clamps on?) and retracting the rope felt way too slow in the final chase scene. 2. As a lot of comments have stated, the ending chase sequence is way, way too long and really hard to get through at some points, which wouldn't normally be an issue, but having to navigate that maze of spikes multiple times was awful. 3. Minor one, but there's some sort of movement bug on the moving platforms. They don't seem to allow you to change direction unless you jump for some reason.

Overall though, this was a really cool idea and with a bit more time could really be something special.

Submitted

I really like the physics of flying on a rope. I've always loved this kind of mechanics in games

Submitted

Awesome game!! the controls feel amazing! Great sound effect, asthetics and overall gameplay!

Submitted

The overall aesthetic of the game was so cute! The controls were solid and that area in the beginning let me experiment a bit with the timing and do some Spider-Man tricks which I always appreciate. The whole things looks great and I'm really impressed, great job guys!

Submitted

Great work! The music was mixed so low compared to the menu music which is super loud I didn’t realize the game even had music until seeing someone credited on your page. I loved the fluidity and feeling of momentum at the start, truly fantastic! I think the spiky section at the end was very slow and tedious and lasted longer than it should have, though I get the idea as a final challenge sort of thing. I love the art and the weird little guy, definitely was drawn in by the capsule art and was not disappointed at all! Super nice job! :)

Submitted

Great main mechanic! Simple but well-executed platformer :)

Submitted

This is the most content-packed game I’ve played through. The art style is super cute, and the scene design is top-notch. I can’t believe this was made in just a week. The controls feel excellent—simple to pick up but with very high playability. I truly love this game and hope to see a more complete version in the future

Submitted

Overall: it’s a pretty solid platformer with grappling hook mechanics. The visual style and audio design are pretty good, although the final escape sequence is (IMO) unnecessarily difficult.

Hits:

  • Good platforming physics.
  • Engaging, and fun to play!
  • Visuals and audio are solid!

Opportunities:

  • Giving the grappling hook a more “elastic” feel that allows me to gain momentum would feel better and motivate me to complete the game faster (I remember seeing a timer in the end screen).
  • I’m sure there’s a strong reason to have a lot of slanted surfaces, but maybe toning it down or using more circular surfaces like near the beginning of the escape sequence would have felt amazing to navigate.
Viewing comments 28 to 21 of 28 · Next page · Last page