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A jam submission

Risk of BiscuitView game page

Risk of Biscuit! Defeat shrines and teleport to get the biscuit!
Submitted by RobRas, Slow.Chaos, Max Level Adventures — 1 hour, 58 minutes before the deadline
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Risk of Biscuit's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#744.4444.444
Audio#2253.5563.556
Gameplay#2683.5563.556
Overall#3673.4813.481
Enjoyment#3703.6113.611
Innovation#7542.9442.944
Theme#11242.7782.778

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
We emphasized the 'Risk' part of the theme, taking great inspiration from Risk of Rain. The story is about traveling between worlds to obtain the legendary biscuit.

What code and assets did you not make from scratch during the jam (if any)?
Many of the sound effects we used were from creative commons sources found here on itch.io. The crosshairs were from kenney. All other art, code, and music were made by us.

How many people worked on the game?
3

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+1)

Very good game espacially for a week jam ! Loved it ! Gg !

Developer

Thanks so much! <3

Submitted(+1)

Ok, I had so much trouble making this game work, please, next time upload a downloadable version, neither one of my browsers would let me play this game, two wouldn't load and one loaded, but the game was 1 fps. I had to download your guys source code and run on the engine directly.


But now, the game is pretty fun,  it a simple and fun shooter, I thought it was weird seeing a cylinder attack me, but it was pretty funny. The upgrades are cool, but need more variety, I personally didn't use any melee attacks, they felt kinda useless. The level design was cool, the art and sound were good as well. I thought it was a bit easy, maybe it was because I was playing in the editor and I feel I didn't took any damage...


Regardless, the game is pretty fun, I believe with more stuff, polish, it has a potential to be very good fun!!

Developer

I'm bummed you had such a rough time getting the game to run. We knew performance wasn't perfect when playtesting on web from our machines, but it wasn't bad. I also didn't know uploading a downloadable version was allowed until I saw other devs submitted downloadable versions (otherwise I would have requested that from our programmer). Thanks so much for taking the extra time to download and run the source code! Some people (like us) get a pretty steady fps with only a few frame drops on level 2 during the final battle, but some like you have said it was totally unplayable so that makes me really sad to hear. We'll spend more time optimizing and playtesting on a wider variety of hardware/software on future projects. 

I totally feel you on the melee. It was an early implementation that we didn't give much love because shooting was just way more fun. I thought about suggesting we cut it on the final day, but we had more important things to do at that point.

I'm glad you liked the cylinder/pillar! At first, I thought it was going to be the lamest enemy because it's so visually basic, but it actually ended up being favorite because it the movement was so creepy and ominous. 

Difficulty was something we adjusted multiple times and knew it wouldn't be perfect for everyone. The three of us are fans of RoR2, so it was really easy for us, but our partners/friends that didn't have as much experience with shooters struggled to beat the game, so we didn't want to make it too much harder. Basically, you're just too good for the default setting and we didn't have time to add variable difficulty settings :P

Thanks so much! We totally agree the game and/or the team has potential. We all felt like there was so much more we wanted to add and polish, but we still had such a great time working together and are so proud of our janky game that we're meeting up this week to discuss developing a proper, finished game together!

Submitted(+1)

Wow the amount of stuff you guys were able to do is insane! I was not expecting such a nice reimagining of Risk of Rain 2. But WHY did you recreate the larva that is the worst enemy in ror2 I cannot tell you how many runs of ended because of that stupid thing. Still loved the levels and with a bit more polish for the shooting this is a solid game.

Developer(+1)

Haha thanks! We definitely had to cut some things for time (more enemies, more weapon mods, more art assets with a more cohesive aesthetic, etc.), but we were all very surprised by how it turned out.

We're meeting up this week to discuss reworking this into an actual game (that's legally distinct 😅). I know we all felt like we wanted to do so much more with it. Personally, I wished I had a lot more time to make a better and wider variety of enemies, assets, and level design. I know our musician and programmer also felt like there was so much more they wanted to add and polish. And that was before we even submitted the game. Now that it's had so much positive feedback, we're even more encouraged to keep this team together and make an actual product we're proud of!

Submitted(+1)

This game was excellent! The gameplay was good, and the visuals were a treat. I only wish there was a desktop version!

Developer

Thanks so much! The team is actually meeting up this week to discuss sticking together and developing an actual, proper, finished game. So thanks for encouragement!

Submitted(+1)

Some performance problems but other than that really fun game!

Developer

Yeah...our navmesh was bad and our enemy pathfinding needed optimization. There's an issue with the explosive power-up that causes the game for freeze for a moment when you use it for the first time. The foliage in level 1 is too high-poly (as are most of the hard surface assets. Nothing has LODs. The list goes on... 😅

But we're really happy you still had fun. Thanks for taking time to play and share feedback! <3

Submitted(+1)

Very nice submission, I like that visual!

Developer

Thanks so much! There was so much more I wanted to improve/add, but I'm honored by all the positive feedback <3

Submitted(+1)

The cover image grabbed my attention. The art is awesome! Very immersive sci-fi vibe. Great work! 

Developer

Yay! The thumbnail did its job 😋 Thanks taking time to play it and share some kind words <3

Submitted(+1)

Really cool game, finished all three levels without dying, and the graphics are honestly great.

Developer

Thanks so much! The art style was well outside my comfort zone, but I'm glad people seem to be liking it. Sometimes simpler is better.

Submitted(+1)

Awesome graphics and mechanics and all that in a 3D world. Amazing!

Quick Suggestions:

  • The game is a bit heavy on browser and could neet some optimization
  • Found no restart btn after a died (multiple times lol)

Overall an excellent execution and impresive Game!

Developer(+1)

No arguments here. I also wanted to get a restart option in, but we just didn't prioritize it highly enough. I think a lot of the poor optimization came down to a poorly generated nav mesh that I didn't have time to manually fix, and and there are also some unrelated enemy targeting/pathfinding issues. We did what we could to resolve it before the deadline, but definitely didn't get it running buttery smooth from start to finish. There's also a massive lag spike the first time you throw the grenade, and we didn't have time to look into that. Fortunately, it only happens once.
Thanks for the kind words and feedback! We had a lot of fun making it and are pleasantly surprised by how fun the game turned out to be (which should be all that surprising since it's basically a RoR2 clone).

Submitted(+1)

Noice game! I especially enjoyed the visuals! :D

Loved the work on the lightning and overall mechanics feel good. Only thing that i feel is missing is a restart button :P

Developer(+1)

Aww, thanks so much! The visual style was definitely outside my comfort zone, but I'm quite pleased with the results!

Yeah...I do wish we would have prioritized a restart button. It wouldn't have been hard to implement and it would have made a big difference for many players.

Viewing comments 30 to 21 of 30 · Next page · Last page