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Panic with a Biscuit!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #273 | 3.518 | 3.889 |
| Theme | #357 | 3.618 | 4.000 |
| Overall | #919 | 2.982 | 3.296 |
| Gameplay | #963 | 2.814 | 3.111 |
| Visuals | #1070 | 3.015 | 3.333 |
| Audio | #1098 | 2.613 | 2.889 |
| Enjoyment | #1453 | 2.312 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You deliver biscuits by drone under the stress of a time limit requiring risky gameplay to keep delivering on time.
What code and assets did you not make from scratch during the jam (if any)?
We did not make the music (kevin macleod) and the font.
How many people worked on the game?4
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Comments
A very unique perspective and a creative take on the theme. The control is a bit challenging for me, but it's still a lot fun to watch the drone bumping to things and spin and spin :). Well done!
Very cool physics simulation of a drone, felt realistic because whenever I bump into anything I spin out of control. This is very funny :D. Personally it was a bit hard to play for long as the game makes me a bit motion sick if it spins out of control.
Thanks for giving it a shot! On the main menu there is actually a motion sickness checkbox to stop the camera from spinning which should help with that problem, I know I had to turn it on since I got headaches after car impacts.
I like the physics, though maybe make it a bit more controllable, one time car hit me and I start spinning and going faster and faster XD, it was sooo funny, though I don't think that was intentional.
Good luck in game jam :D
Well done. I found it very hard with keeping my momentum going in the right direction, but the satisfaction from making a delivery was palpable. Very interesting with the physics simulation.
Thanks for playing! We were definitely aiming for the very hard to master but easy to pickup movement for the delivery drone.