Loved the very pleasant visuals in this game, everything from the 3D models, UI, cutscenes, to level designs! Great use of dithering material to help with the camerawork too. It seems that the lost crumbs restore after returning them, so you could technically collect only the easy ones to win the game. Nevertheless, it was fun exploring the levels!
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THE CRUMBGEON's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #5 | 4.769 | 4.769 |
| Audio | #158 | 3.692 | 3.692 |
| Theme | #220 | 3.769 | 3.769 |
| Overall | #289 | 3.564 | 3.564 |
| Gameplay | #710 | 3.077 | 3.077 |
| Enjoyment | #732 | 3.231 | 3.231 |
| Innovation | #841 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Crumbgeon is a sweet yet crumbly adventure where you play as a macaron on a mission to rescue your shattered love. Navigate the scorching maze, dodge the cookie’s traps, gather all 7 lost crumbs, and piece your sweetheart back together!
You risk it for the biscuit (or the macaron).
What code and assets did you not make from scratch during the jam (if any)?
SFX are from a free library.
Materials for the portals.
The 3 Niagara effects (fire, hit and exhaust) are heavily modified but based on synty assets.
How many people worked on the game?5














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