This game had some cool ideas! I do wish that there was more feedback when the player or enemies took damage, preferably visual feedback and not just audio. Also a healthbar would have been nice.
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The Doughfather's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #458 | 3.500 | 3.500 |
| Innovation | #463 | 3.250 | 3.250 |
| Overall | #569 | 3.292 | 3.292 |
| Gameplay | #580 | 3.200 | 3.200 |
| Audio | #645 | 3.100 | 3.100 |
| Enjoyment | #713 | 3.250 | 3.250 |
| Visuals | #740 | 3.450 | 3.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You risk your life for the Biscuit clan to make the word biscuit take over the word cookie.
What code and assets did you not make from scratch during the jam (if any)?
The font and all audio
How many people worked on the game?2
Comments
Everything about this game is just genial! the plot, the hilarious dialogues, the gameplay... I loved the coockie clicker minigame for the hacking part, and the stealth with the closets was brilliant aswell. Maybe the combat could use some polish, I didn't really like the enemies just hugging you. Great job!
Very funny story!! Was engaging to play as well, the footstep sounds definitely made me anxious lol. Would be awesome if a health bar was shown and if the goal was more clear. Great work!!
The premise was hilarious and the gameplay is pretty good. It only needs a little polish, stuff like feedback and health indicators or something. Otherwise, pretty good game!
With some polish, this could legit be one of the best incremental games of all time. I'm not even joking.
Nice little game, clicker games are not exactly my thing but everything around it was fun. It was a bit unclear to me whether my clicker score achieved anything or if I could've just died on purpose to get upgrades...
I liked the mafia vibe and somehow was hooked buy idea what would happen after the end, good job.
For improvements: I failed like 5 times before understanding that it's guards that killed me) but it looks like win, because I got an upgrade, so why not to just die to progress?. Guards are not clear, the goal isn't clear, and overall risk/reward is broken, I ended up died few times to collect upgrades and after just chilling in a closet.
Might be a good game with proper tweaking.
I really loved the visuals, the doughfather character looks great!
However, I would've loved to know how many times I actually need to click the cookie in the computer. Does the game have an ending? Or is it more like cookie clicker, and the number the computer is your score? This made me really confused. I personally found the game quite hard, but this is most likely a skill issue from me.
Thank you! The games end if you get 1000 points, I planned a progress bar type thing but didn't have time for it. I could also have made it clearer elsewhere. Also don't worry, you probably don't have as much of a skill issue as you think. The game is not really balanced well, especially the guards.
The cookie mafia is no joke!
The visuals and story are good, although the shooting is a little strange. It would be cool to see your health
I love the story and artwork. Overall a very enjoyable game, I really like it. But the combat doesn't feel very good, it's alright but i feel the enemies catch up to you very easily and then dodging their attacks is impossible
I love the idea of a stealth incremental game. I wish the number of clicks you get each run let you purchase upgrades instead of them being given to you so they felt more valuable. Progression based on death leads to poor incentive structure.


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