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Sandy Biscuits's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1360 | 2.292 | 3.400 |
| Audio | #1608 | 1.753 | 2.600 |
| Enjoyment | #1638 | 2.023 | 3.000 |
| Innovation | #1644 | 1.888 | 2.800 |
| Overall | #1742 | 1.820 | 2.700 |
| Visuals | #1840 | 1.753 | 2.600 |
| Theme | #2120 | 1.214 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Fight enemies to gain more biscuits
What code and assets did you not make from scratch during the jam (if any)?
https://bdragon1727.itch.io/free-smoke-fx-pixel-2
https://kenney.nl/assets
https://kicked-in-teeth.itch.io/cookies
How many people worked on the game?3
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Comments
Needs a bit more work, but still fun to play! Sometimes I was not able to place my defenses - it wasnt clear to me why.
First time I've seen a tower defence game like this, where the enemies shoot back, a very cool idea ^-^ Thankyou for making this and letting me play ^-^
Nice tower defense game, the first time I lost badly, but seconds time I knew the strat and won like a pro!!
You shouldn't make the enemies attack the tower cause that will make the purpose of placing towerds next to the path at a big risk. Cause that I did the first time, second time I just placed mage towers and standerds one block away from the path.
Overall the art was nice alto the enemies and the environment didn't look the same. Well done tho to make a TDG!
Neat tower defense game. The fact that enemies attack your defense it a nice mechanic letting players decide if they want melee units to slow enemies down. The repair cost it absurdly high for some reason and it's much cheaper to just make a new unit. One thing I don't really see is the risk-taking aspect of the theme. But other than that it's pretty nice. Good work.