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A jam submission

Pirate Princess LillyView game page

Raid cities and become the world's most notorious sky pirate!
Submitted by Sekitan — 2 days, 21 hours before the deadline
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Pirate Princess Lilly's itch.io page

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Comments

(+1)

https://www.twitch.tv/videos/2563735225

Very cool character model, but the game itself is a bit too raw right now. But it works well enough.

Something tells me going barefoot is the intended way to play.

Developer(+1)

Thank you for streaming the demo!  I'll only be submitting to DDs when I have a lot of new content to show off so you probably won't see the game again for a while but I hope you'll give it another spin when I do!

(+1)

Interesting concept for a whacky arcade game, the artstyle is great. 

Submitted(+1)

Very cute lil game, I like the aesthethics, very MegaMan Legends-ay. I like the interactions, like destroying the window to get the jewels or shooting at the vending machines to get health. I also liked how enemies can kill each other and damage buildings themself! You're running out of ammo too soon though, there should be a way to replenish it, also once you have a security tail there's no way to get rid of it, and once the pistol guys come your wanted level will go to the max on itself, as they shoot their comrades. 

I also found out that you can destroy the buildings which is awesome! There's a way to go on top of the stores and just wait for swarms of security forces to shoot at you, miss and damage the building instead. I'm guessing they can't shoot up because there's even a possibility to stand on one officer's head and he won't shoot you. His friends will shoot him though.I managed to kill a lot of people that way and on some occasions they ran out of ammo. That's awesome too! I think that on my last run I got like 500 gold legitimately and another 10'000 from security forces' deaths and jewelry blow-ups. On this screen you can see me standing on a guy, shooting at my direction but not correct pitch angle, thus damaging his friends, a lot of destroyed shops from their misfires and $11'000+ that I'm really proud of.

Now for the bad part, fullscreen got my crosshair moved (you can see it above). Game also works very slow until all NPCs are gone running away. When security forces show up at the beginning it's working fine but if they keep coming, the game is getting slower. My rig isn't the freshest on the market but it should be more than enough to run a low-poly godot game.

Overall I had a lot of fun playing it. Add ammo shops, big banks, something with a sandboxy feel like postal 2 and I won't leave it for weeks.

Developer(+1)

Thanks for playing the demo!  Both player and NPCs use capsule collisions so congrats on getting them to neatly stack on top of each other lol.  Also thanks for pointing out that resizing UI bug, I'll be sure to fix it for the next demo release.  Your other points are stuff I'm keeping track of and hopefully next time I get a demo out it will feel a lot more fleshed out!

Submitted(+1)

Ran well, but the UI doesnt like rescaled screens. Once i put it to fullscreen the crosshair was gone and the labels in the mission prep screen didnt make sense. Since its Godot, those UI elements are probably not anchored and just positioned by hand?

Also ran out of ammo because i didnt know how much i've left. After emptying the first clip i thought there was unlimited reloads, but i was wrong.

I like the game idea, but i also liked to play Payday2 ages ago. Interesting to see how this is gonna evolve. Since its so early, there isnt much more to say.

Submitted (1 edit) (+1)

It runs well even with hordes of NPCs. The escape ship didn't work for me too, so I just let the cops shoot each other while running around. I didn't feel like I was taking any shots apart from the baton police, although it might be that the other cops were just blocking the bullets for me. 

Also, Windows tried to block the game from running.

Developer(+1)

Yea Windows blocking G*dot executables seems to be a common issue, it did that for me too but the only solutions online were "buy a $200 windows .exe sign permit".   Apparently if a bunch of people run the game Windows stops trying to block it but I dunno how that's supposed to work.

For the escape ship not working, did it only fail that one time?  If not was there anything specific about what you were doing when it didn't work?  I tried playing the demo a bunch of times with different gear/alert levels/alive NPCs but the ship always worked for me.  Eventually the player will have to interact with the ship's doors to get in which should solve the issue, but the fact there's apparently a common bug I can't reproduce on my end is spooking me.

Submitted(+1)

It works if I call it near the start of the level, and even after playing for a bit it still worked. I suspect it might be due to position, since there's certain areas where pressing the key doesn't seem to call it, and there's floating ships sometimes visible off in the distance. It finally worked when I made it to one of those, but any attempts to call the ship didn't seem to do anything until I reached it. 

Developer(+1)

Hey thanks for looking into it.  So the ship spawnpoints are on each intersection, when the alert level is high enough and there's less than 10~ish cops backup ships will randomly spawn at these points.  When the player holds "call escape ship" it will find the intersection closest to the player and spawn there (sometimes this leads to the ship spawning behind or around the corner from the player making it hard to notice).  There might be an issue if the cop backup ship and player escape ship spawn at the same spot, but they don't even have collisions right now so it's hard to think of an issue that might cause.

Also currently the player can "re-call" the escape ship as many times as they want and it will simply teleport to the nearest intersection.

Thanks again for taking the time to look into it!

Submitted(+1)

Interesting start. I like that the menus are working, and that there are graphic options to choose from. The character menu also works.

On the game, on my computer at least, the game runs at a very poor frame rate, until i start to kill some NPC. When the civilians de-spawn, and I get a horde of cops running after me, the game runs at a smooth 60 fps. I don't know what's going on with that.

I would call the escape ship, but I cound't figure out how to interact with it to escape, and buy new equipment. I tried pressing every button nearby it, getting on top of it, but nothing worked.

Developer(+1)

Hey thanks for playing!  The civilians number at around 100 so after they all despawn the smaller amount of cops (30 at most) is a lot easier to handle.  I tried to keep it at a stable 120fps on my machine but its upper-spec so I shouldn't really be using it as a benchmark.  There's a bunch of NPC optimizations I'll be doing to keep the city levels smooth.

For the escape ship it should automatically exit the level when you approach it.  But you were able to touch and jump on top of it without it doing anything?  That's no good.  It works fine when I run the game, are you able to reproduce that issue?

Submitted(+1)

I tried it again, and not it worked as intended. Who knows how did I get it not to prompt my escape?

Submitted(+1)

no melee attack?
it seems very easy to kite enemies by moving in circles around them, they even shoot each other without me doing anything
i wasn't able to get any of the other guns, are there unlock requirements? i got like 1000€, bought the jacked and the shoes but still only had the pistol available

Developer (1 edit) (+1)

Hey sorry if it wasn't clear enough.  There's 2 primary weapons you can unlock.  If you click on the middle of the "no primary" sign you can click to the right to focus a purchasable item, click its box to buy it and click again to equip it.


Addressing your other points:

- Melee combat is planned but what form it'll take hasn't been worked out yet.

- Strafing is OP right now because the AI doesn't have any tracking or spacing logic to their attacks, redoing their AI is next on the list after fixing any bugs people find in the demo.

Submitted

Does not allowed me to close the game unless from task manager

Developer(+1)

Escape key -> Quit button didn't work?  I just tried it in multiple scenes and it worked on my side.

Submitted

cool. I like that the buildings can be blown up, and its useful that the cops with guns mostly shoot each other let me keep picking stuff up after I ran out of ammo. Seems there's nothing more to do so far. So your chara got a mean grin, called pirate princess, and calls the ship which looks like a space pirate ship, so I'm guessing that you're meant to play as a pirate that chooses towns to raid on some overworld map then spawns in to fight enemies and collect stuff?  Is there no way to go inside the buildings yet?
I think if you could jump would be good because then I could stand on top of the buildings and shoot all the bat cops

Developer

Hey you got the idea of the game exactly!

Was Spacebar to jump not working for you?