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A jam submission

Crunchy DiggerView game page

Submitted by 阿警, lren5, Teteresa, Eshine — 3 hours, 48 minutes before the deadline
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Crunchy Digger's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#564.1254.125
Overall#1273.7783.778
Enjoyment#1443.9173.917
Innovation#1513.7083.708
Gameplay#1593.7083.708
Audio#3023.4583.458
Visuals#4813.7503.750

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You need to rescue your biscuit friend who's trapped in a mining accident! But be careful—monsters appear at regular intervals, and the deeper you dig, the more dangerous it gets. Manage your time and distance carefully and dance on the edge of danger!

What code and assets did you not make from scratch during the jam (if any)?
All of our assets and code were made by us from scratch; nothing was copied or plagiarized from other games.

How many people worked on the game?
5

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

nice little experience. Definetly biscuit themed. And risk it themed. Good job!

Developer

Thank you for playing our game~! :>

Submitted(+2)

this was one of the best games I have played in the jam. very good job!

Developer

We're so happy to see you're enjoying the game! :)

Submitted(+1)

Solid game visuals! The first time the croc popped it was  kinda without warning! Could use a little something to spice things up a bit since the dig animation gets a little repetitive. Regardless tho Nice work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream) 

Developer(+2)

Thank you so much for playing our game! I just followed your Twitch account and had a great time watching the VOD of your stream. :>

It was super insightful to see your playthrough. To warn of approaching enemies, we used a few cues like changes in the background music, monster roars, a countdown timer, and markers on the progress bar. However, watching your stream made us realize that we should probably add a clear text warning to make it more obvious.

Regarding the mining, there's an upgrade system that might not have been clear enough. After each death or when you hide back at the mine entrance, you get an opportunity to upgrade your mining speed, power, or cart movement speed to give you a constant boost.

Your stream was incredibly helpful in showing us areas where our game design could be improved, and we are so grateful for that! We noticed you didn't get to experience the mining after upgrade, which makes a big difference. If you ever have a spare moment, we would be honored if you'd give it another try. The complete game loop is about 5-10 minutes, and the goal is to win by rescuing your mining friend on the far right.

Submitted

I see! Glad i was of service :D maybe just adding a little tutorial intro that has a npc that tells you what to do with a small area of like 3 blocks to dig thru would go a long way!

Submitted(+2)

Best game I played in the Jam. Complete game, fun, funny, very very nice. Congratz!

Developer(+1)

Thank you! We worked really hard to make it feel like a complete experience in a short time. So glad you enjoyed it!

Developer

Thank you for playing, glad to hear that :)

Viewing comments 24 to 21 of 24 · Next page · Last page