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Depth Angler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #214 | 3.605 | 3.605 |
| Gameplay | #240 | 3.605 | 3.605 |
| Overall | #263 | 3.592 | 3.592 |
| Audio | #311 | 3.447 | 3.447 |
| Theme | #313 | 3.658 | 3.658 |
| Visuals | #445 | 3.816 | 3.816 |
| Enjoyment | #555 | 3.421 | 3.421 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The deeper you go the more valuable the fish is. and the riskier your haul gets
What code and assets did you not make from scratch during the jam (if any)?
reused some of our previous jam's sfx and shaders from godot shaders, and music by darren curtis
How many people worked on the game?3
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Comments
The game really looks nice. This music is super good, and the gameplay is quite nicely designed too! Going down and down into the abyss really builds up the anxiety, the map is also increasingly harder the further you go, which, combined it's really matches the deep sea theme you are going for. Nicely done!
For some nitpicks I think the game is a bit slow at the moment when it comes to game progression. It felt like each upgrade took a really long time to do, and pairing with the fact that it's perma-death makes re-running very frustrating. A strange thing I noticed about your game is that, for some reason, the whole screen (even the itch page) blinks randomly once you travel downwards. Not sure if that's intended but it worries me if it's breaking the browser.
Anyway, this is a really nice entry. Well done!
Thanks . i 100% agree with your nitpicks i'll 100% take them into account if i revist the project
probably a bug I haven't found..
Fun game! Fits well with the jam's theme, as far as getting more valuable fish the deeper you go.
Great game! It’s really well polished and has a big variety of fish. The games takes a lot of patience to play, which I lost after about 10 minutes in both of my runs, which was a shame since there were still a lot of perks I hadn’t unlocked yet. I even tried going deep down where I’d need light, but couldn’t make it and lost my line while exploring there. But overall, it’s a really good game, I loved the atmosphere, and the ocean background sound is amazing.
Nice mechanic! At first I didn't get the depth, but the "two phases" the hook has is pretty good. On the way down I felt the need to be accurate and careful, but on the way up I needed to be fast and reactive. Good mix!
Good job, and congrats!
I enjoyed how simple of a premise the game was. I really like the visuals and the CRT shader that you used. The music was also good. I think that fact that you have to go deeper to catch better fish fits the theme perfectly. Awesome job! You should totally check out my game. It's very rage inducing but in a good way. Feedback and a rating would be greatly appreciated :).
Stunning visuals and effects I love the concept great job!
Cool game! Love the different new fish as I go deeper!
Running on browser lags a lot sadly, but nonetheless a well done game!
Very addictive - made me want to keep having one more try to see if I could get further down or reach a higher score! Well done to the team had fun playin and fits the theme well.
Nice atmosphere. The game feels very polished! But I had a problem where I accidentally pressed space in the beginning and it counted as an attempt even if I hadn't got to the fish yet. Perhaps the attempt shouldn't count if there is no fish on the hook? Other than that I really liked it though!
Cool game! I loved that to get risky I had to dodge all the fishes so I could go deeper, a really unique mechanic and take on the given theme. The style was nice and a good fit, it reminded me of Dave the diver and Downunder in all the good ways. Making money to buy upgrade was a addictive game loop. Overall well done, I quite enjoyed it!