Very stylish art and UI and enjoyable gameplay but I think those early levels need to be much more forgiving to give new players a chance to get used to the movement mechanics. I saw you're already going to fix the menu highlighting but I was going to mention that too. The dialogue system has a lot of personality, I like the character reactions. With parts where the track can overlap other parts of track, the ground closer to the camera obscures the lower track that you're moving on so a transparency setting or being able to move the camera would be nice features.
Edit: Being able to select a character by clicking anywhere on the character not just the small circle would be a nice QoL feature. Also for the level / character select screen, as the levels are on the left, I selected that first but once you select a level, it starts right away so maybe a confirmation button for when you're happy with both options instead.














"Hey, a cool, comfy rolling ball game!" - that's what I thought, but instead I got "Getting Over It"! First levels are hard, other levels are close to impossible. Metallic world has one section with very thin ledge with enemy at the end and checkpoint after it, not before It doesn't help that to get there you have to make very precise rolls to jump on a very thin platform. I feel that stairs shouldn't be in that type of game, it feels awkward climbing them. Disco world has a half-pipe that I just can't get out! Maybe it's my setup, I definitely have to test it on my desktop as my laptop can't maintain stble FPS in the garden level. I also had the problem with shrinking ball after death, but it returns to normal after choosing restart from the menu (but lives aren't reset). I tried tutorial but I guess there's nothing more than blast attack and camera rotation, right? Also there were stars hidden on the levels and areas that are just impossible to access, even in the first stage. After many tries I finally got the hang of it and managed to beat first stage, other levels were longer and harder. 
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